add start story for the final stage
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61587a46c4
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56
dist/shattered_sword_assets/jsons/endstory.json
vendored
Normal file
56
dist/shattered_sword_assets/jsons/endstory.json
vendored
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@ -0,0 +1,56 @@
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{
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"texts": [
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{
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"speaker": "",
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"content": "Press enter or space or J or X to continue",
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"actions": [
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{
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"type": "loadSprite",
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"key": "storymode",
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"path": "shattered_sword_assets/images/guide0.png",
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"positon": [
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300,
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150
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],
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"scale": [
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3,
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3
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "Hiro is finally back in the castle and there's the dragon waiting for us!",
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"actions": [
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{
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"type": "hideSprite",
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"key": "storymode"
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},
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{
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"type": "loadSprite",
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"key": "enemies",
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"path": "shattered_sword_assets/images/finalboss_story.png",
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"positon": [
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300,
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150
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],
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"scale": [
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3,
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3
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "You are almost there!",
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"actions": [
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{
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"type": "hideSprite",
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"key": "enemies"
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}
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]
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}
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]
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}
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@ -32,7 +32,7 @@ export default class End extends GameLevel {
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protected playStartStory(): void {
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protected playStartStory(): void {
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if (!this.touchedStartCheckPoint) {
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if (!this.touchedStartCheckPoint) {
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this.touchedStartCheckPoint = true;
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this.touchedStartCheckPoint = true;
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this.storyLoader("shattered_sword_assets/jsons/level1story.json");
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this.storyLoader("shattered_sword_assets/jsons/endstory.json");
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this.startTimer();
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this.startTimer();
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}
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}
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}
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}
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