fix button position and player start location
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				|  | @ -28,7 +28,7 @@ | ||||||
|        "sprites": [ |        "sprites": [ | ||||||
|           { |           { | ||||||
|              "type": "player", |              "type": "player", | ||||||
|              "x": 4, |              "x": 5, | ||||||
|              "y": 11 |              "y": 11 | ||||||
|           } |           } | ||||||
|        ] |        ] | ||||||
|  |  | ||||||
|  | @ -132,7 +132,7 @@ export default class MainMenu extends Scene { | ||||||
|         const tb = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 200), text: "ESC - Pause"}); |         const tb = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 200), text: "ESC - Pause"}); | ||||||
|         tb.textColor = Color.WHITE; |         tb.textColor = Color.WHITE; | ||||||
| 
 | 
 | ||||||
|         const back = this.add.uiElement(UIElementType.BUTTON, "control", {position: new Vec2(center.x, center.y + 250), text: "Back"}); |         const back = this.add.uiElement(UIElementType.BUTTON, "control", {position: new Vec2(center.x, center.y + 300), text: "Back"}); | ||||||
|         back.size.set(200, 50); |         back.size.set(200, 50); | ||||||
|         back.borderWidth = 2; |         back.borderWidth = 2; | ||||||
|         back.borderColor = Color.WHITE; |         back.borderColor = Color.WHITE; | ||||||
|  |  | ||||||
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