fix: bugs in GameOver
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17afceee47
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c5e40103a2
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@ -359,7 +359,9 @@ export default class GameLevel extends Scene {
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this.respawnPlayer();
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}
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else{ //no more lives
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this.viewport.setZoomLevel(1);
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this.sceneManager.changeToScene(GameOver, {});
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InputWrapper.enableInput();
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}
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break;
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case "startStory":
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@ -1,9 +1,10 @@
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import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
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import Input from "../../Wolfie2D/Input/Input";
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import Label from "../../Wolfie2D/Nodes/UIElements/Label";
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import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
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import Scene from "../../Wolfie2D/Scene/Scene";
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import Color from "../../Wolfie2D/Utils/Color";
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import InputWrapper from "../Tools/InputWrapper";
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import MainMenu from "./MainMenu";
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export default class GameOver extends Scene {
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@ -12,7 +13,17 @@ export default class GameOver extends Scene {
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this.addUILayer("primary");
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const gameOver = <Label>this.add.uiElement(UIElementType.LABEL, "primary", {position: new Vec2(center.x, center.y), text: "Game Over"});
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gameOver.textColor = Color.WHITE;
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const gameOver = <Label>this.add.uiElement(UIElementType.LABEL, "primary", {position: new Vec2(center.x, center.y), text: "YOU DIED"});
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gameOver.textColor = Color.RED;
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gameOver.fontSize = 100;
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const hint = <Label>this.add.uiElement(UIElementType.LABEL, "primary", {position: new Vec2(center.x, center.y + 100), text: "Click to go back to Main Menu"});
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hint.textColor = Color.WHITE;
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}
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updateScene(){
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if(InputWrapper.isLeftMouseJustPressed()){
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this.sceneManager.changeToScene(MainMenu);
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}
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}
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}
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