From c2617f531c50d23573b29ec64858735f0c0f8e35 Mon Sep 17 00:00:00 2001 From: OfficialCHenry Date: Mon, 9 May 2022 16:29:58 -0400 Subject: [PATCH] added dotDamage --- .../jsons/snow_template.json | 14 ------- src/shattered_sword/AI/BullAI.ts | 2 +- src/shattered_sword/AI/SnakeAI.ts | 2 +- src/shattered_sword/AI/TigerAI.ts | 2 +- .../Player/PlayerController.ts | 40 +++++++++++++++---- 5 files changed, 36 insertions(+), 24 deletions(-) diff --git a/dist/shattered_sword_assets/jsons/snow_template.json b/dist/shattered_sword_assets/jsons/snow_template.json index befeac0..b7a4591 100644 --- a/dist/shattered_sword_assets/jsons/snow_template.json +++ b/dist/shattered_sword_assets/jsons/snow_template.json @@ -46,20 +46,6 @@ "height": 33, "bottomLayer": [8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 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diff --git a/src/shattered_sword/AI/BullAI.ts b/src/shattered_sword/AI/BullAI.ts index 971fc1a..5c70b41 100644 --- a/src/shattered_sword/AI/BullAI.ts +++ b/src/shattered_sword/AI/BullAI.ts @@ -17,7 +17,7 @@ export default class BullAI extends EnemyAI { } collideWithPlayer(player: PlayerController): void { - if (this.isAttacking && !player.invincible) { + if (this.isAttacking ) { player.bleedCounter += 3; } player.damage(10); diff --git a/src/shattered_sword/AI/SnakeAI.ts b/src/shattered_sword/AI/SnakeAI.ts index c317a91..284a2a1 100644 --- a/src/shattered_sword/AI/SnakeAI.ts +++ b/src/shattered_sword/AI/SnakeAI.ts @@ -10,7 +10,7 @@ export default class SnakeAI extends EnemyAI { } collideWithPlayer(player: PlayerController): void { - if (this.isAttacking && !player.invincible ) { + if (this.isAttacking ) { player.poisonCounter = 5; } player.damage(10); diff --git a/src/shattered_sword/AI/TigerAI.ts b/src/shattered_sword/AI/TigerAI.ts index 1e7c800..c75407b 100644 --- a/src/shattered_sword/AI/TigerAI.ts +++ b/src/shattered_sword/AI/TigerAI.ts @@ -22,7 +22,7 @@ export default class TigerAI extends EnemyAI { } collideWithPlayer(player: PlayerController): void { - if (this.isAttacking && !player.invincible) { + if (this.isAttacking ) { player.bleedCounter += 3; } player.damage(10); diff --git a/src/shattered_sword/Player/PlayerController.ts b/src/shattered_sword/Player/PlayerController.ts index 8d29bd0..ab976ab 100644 --- a/src/shattered_sword/Player/PlayerController.ts +++ b/src/shattered_sword/Player/PlayerController.ts @@ -180,8 +180,6 @@ export default class PlayerController extends StateMachineAI implements BattlerA PlayerController.appliedBuffs.forEach(buff => this.addBuff(buff,true)); } - - //to test the buffs //this.addBuff( {type:BuffType.HEALTH, value:1} ); //this.addBuff({type:BuffType.BURN, value:1, category:BuffCategory.DOT}); @@ -256,19 +254,22 @@ export default class PlayerController extends StateMachineAI implements BattlerA //check dot effects if(this.burnTimer.isStopped() && this.burnCounter >0){ + console.log("player is burnt"); this.burnCounter --; this.burnTimer.start(); - this.damage(5); + this.dotDamage(5); } if(this.poisonTimer.isStopped() && this.poisonCounter >0){ + console.log("player is poisoned"); this.poisonCounter --; this.poisonTimer.start(); - this.damage( Math.round(this.CURRENT_HP/33) ); + this.dotDamage( Math.round(this.CURRENT_HP/33) ); } if(this.bleedTimer.isStopped() && this.bleedCounter >0){ + console.log("player is bleeding"); this.bleedCounter --; this.bleedTimer.start(); - this.damage( 2 + Math.round(this.MAX_HP/50) ); + this.dotDamage( 2 + Math.round(this.MAX_HP/50) ); } } @@ -296,7 +297,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA //console.log("hurt anim"); (this.owner).animation.play("HURT" ); damage *= this.damage_multiplier; - damage = parseFloat(damage.toPrecision(2)); + damage = Math.round(damage); this.CURRENT_HP -= damage; this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "hurt", loop: false, holdReference: false}); @@ -311,7 +312,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA else{ //console.log("player is invincible"); } - + if(this.CURRENT_HP <= 0){ this.lives --; (this.owner).animation.play("DYING"); @@ -320,6 +321,31 @@ export default class PlayerController extends StateMachineAI implements BattlerA } } + dotDamage(damage: number): void { + if (PlayerController.godMode) { + //console.log("godmode"); + return; + } + + (this.owner).animation.play("HURT" ); + damage *= this.damage_multiplier; + damage = Math.round(damage); + this.CURRENT_HP -= damage; + this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "hurt", loop: false, holdReference: false}); + + + + if(this.CURRENT_HP <= 0){ + this.lives --; + (this.owner).animation.play("DYING"); + (this.owner).animation.queue("DEAD", true, Player_Events.PLAYER_KILLED); + this.emitter.fireEvent(Player_Events.PLAYER_KILLED); + } + } + + + + /** * gives the player a certain amount of shield * @param shield amount of shield to add to player