feat&fix: added collideWithPlayer to handle collision and fix attack bug

This commit is contained in:
Renge 2022-04-24 22:46:34 -04:00
parent 51be51916b
commit b2adaaa1db
4 changed files with 12 additions and 6 deletions

View File

@ -63,6 +63,7 @@ export default class EnemyAI extends StateMachineAI implements BattlerAI {
bleedStat: Sprite;
attackTimer : Timer;
isAttaking: boolean = false;
initializeAI(owner: AnimatedSprite, options: Record<string, any>): void {
@ -105,7 +106,10 @@ export default class EnemyAI extends StateMachineAI implements BattlerAI {
console.log(damage +" damage taken, "+this.CURRENT_HP+" hp left");
this.CURRENT_HP -= damage;
//TODO -
this.owner.animation.play("HURT",false);
if (!this.isAttaking) {
this.owner.animation.play("HURT",false);
}
console.log(damage +" damage taken, "+this.CURRENT_HP+" hp left");
// If health goes below 0, disable AI and fire enemyDied event
@ -134,6 +138,10 @@ export default class EnemyAI extends StateMachineAI implements BattlerAI {
}
}
collideWithPlayer(player: PlayerController): void {
player.damage(10);
}
//TODO - need to modify for side view
isPlayerVisible(pos: Vec2): Vec2{
//Check ifplayer is visible, taking into account walls
@ -182,9 +190,6 @@ export default class EnemyAI extends StateMachineAI implements BattlerAI {
return pos;
}
/**
* gets the position of the player
* @returns position of the player if visible, else null

View File

@ -9,6 +9,7 @@ export default class Attack extends EnemyState {
onEnter(options: Record<string, any>): void {
this.parent.attackTimer.start();
this.parent.velocity.x = 0;
this.parent.isAttaking = true;
this.charged = this.owner.id+"charged";
this.attacked = this.owner.id+"attacked";
@ -34,6 +35,7 @@ export default class Attack extends EnemyState {
}
onExit(): Record<string, any> {
this.parent.isAttaking = false;
(<AnimatedSprite>this.owner).animation.stop();
return null;
}

View File

@ -1,5 +1,4 @@
import EnemyAI, { EnemyStates } from "../EnemyAI";
import EnemyState from "./EnemyState";
import AnimatedSprite from "../../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
import AABB from "../../../Wolfie2D/DataTypes/Shapes/AABB";
import Sprite from "../../../Wolfie2D/Nodes/Sprites/Sprite";

View File

@ -950,7 +950,7 @@ export default class GameLevel extends Scene {
}
if(typeof enemy != undefined && typeof player != undefined){
//damage the player
(<PlayerController>this.player._ai).damage(10); //10 collision dmg for now
(<EnemyAI>enemy._ai).collideWithPlayer(<PlayerController>this.player._ai);
}
}