Merge remote-tracking branch 'github/master'
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commit
b2505ffd48
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dist/shattered_sword_assets/images/controls.png
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dist/shattered_sword_assets/images/controls.png
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dist/shattered_sword_assets/images/guide1.png
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dist/shattered_sword_assets/images/guide2.png
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dist/shattered_sword_assets/images/guide4.png
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dist/shattered_sword_assets/jsons/level1story.json
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dist/shattered_sword_assets/jsons/level1story.json
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@ -0,0 +1,102 @@
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{
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"texts": [
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{
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"speaker": "",
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"content": "Press A/LEFT to go LEFT and D/RIGHT to go right",
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"actions": [
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{
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"type": "loadSprite",
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"key": "rightleft",
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"path": "shattered_sword_assets/images/guide1.png",
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"positon": [
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300,
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150
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],
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"scale": [
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2,
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2
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "Press Z or space to jump, double-click to double-jump",
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"actions": [
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{
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"type": "hideSprite",
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"key": "rightleft"
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},
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{
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"type": "loadSprite",
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"key": "jump",
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"path": "shattered_sword_assets/images/guide2.png",
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"positon": [
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300,
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150
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],
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"scale": [
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2,
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2
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "Press X to attack",
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"actions": [
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{
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"type": "hideSprite",
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"key": "rightleft"
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},
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{
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"type": "loadSprite",
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"key": "attack",
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"path": "shattered_sword_assets/images/guide3.png",
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"positon": [
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300,
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150
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],
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"scale": [
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2,
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2
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "Press C to dash",
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"actions": [
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{
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"type": "hideSprite",
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"key": "attack"
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},
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{
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"type": "loadSprite",
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"key": "dash",
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"path": "shattered_sword_assets/images/guide4.png",
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"positon": [
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300,
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150
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],
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"scale": [
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2,
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2
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]
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}
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]
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},
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{
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"speaker": "",
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"content": "",
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"actions": [
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{
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"type": "hideSprite",
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"key": "dash"
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}
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]
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}
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]
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}
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@ -216,17 +216,18 @@ export default class EnemyAI extends StateMachineAI implements BattlerAI {
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if(this.burnTimer.isStopped() && this.burnCounter >0){
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this.burnCounter --;
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this.burnTimer.start();
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this.damage(5 + (<PlayerController>this.player._ai).extraDotDmg + (<PlayerController>this.player._ai).CURRENT_ATK * .2);
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this.damage(12 + (<PlayerController>this.player._ai).extraDotDmg );
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}
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if(this.poisonTimer.isStopped() && this.poisonCounter >0){
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this.poisonCounter --;
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this.poisonTimer.start();
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this.damage(5 + (<PlayerController>this.player._ai).extraDotDmg + (<PlayerController>this.player._ai).CURRENT_ATK * .2);
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this.damage( Math.round(this.CURRENT_HP/20) + (<PlayerController>this.player._ai).extraDotDmg );
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}
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if(this.bleedTimer.isStopped() && this.bleedCounter >0){
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this.bleedCounter --;
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this.bleedTimer.start();
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this.damage(5 + (<PlayerController>this.player._ai).extraDotDmg + (<PlayerController>this.player._ai).CURRENT_ATK * .08);
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this.damage(3 +Math.round(this.CURRENT_HP/33) + (<PlayerController>this.player._ai).extraDotDmg );
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}
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if (this.healthBar) {
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@ -133,17 +133,16 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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cooldownMultiplier : number = 1;
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fullHpBonus: Boolean = false;
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//TODO - add new buffs here
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/*
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CURRENT_BUFFS: {
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atk: number; //flat value to add to weapon
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hp: number; //flat value
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def: number; //flat value
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speed: number; //flat value
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range:number; //range will be a multiplier value: 1.5 = 150% range
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}
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*/
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poisonTimer : Timer;
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poisonCounter : number = 0;
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burnTimer : Timer ;
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burnCounter : number =0;
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bleedTimer : Timer;
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bleedCounter :number = 0;
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enemiesKilled : number =0;
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//TODO - get the correct tilemap
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@ -158,9 +157,6 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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this.lookDirection = new Vec2();
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//this.CURRENT_BUFFS = {hp:0, atk:0, def:0, speed:0, range:0};
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//i frame timer
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PlayerController.invincibilityTimer = new Timer(2000);
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@ -174,6 +170,11 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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PlayerController.buffPool.push(BuffCategory.HEALTH);
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}
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//initialize dot timers
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this.burnTimer = new Timer(1000);
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this.bleedTimer = new Timer(1000);
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this.poisonTimer = new Timer(1000);
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//to test the buffs
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//this.addBuff( {type:BuffType.HEALTH, value:1} );
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//this.addBuff({type:BuffType.BURN, value:1, category:BuffCategory.DOT});
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@ -238,6 +239,23 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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}
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}
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//check dot effects
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if(this.burnTimer.isStopped() && this.burnCounter >0){
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this.burnCounter --;
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this.burnTimer.start();
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this.damage(5);
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}
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if(this.poisonTimer.isStopped() && this.poisonCounter >0){
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this.poisonCounter --;
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this.poisonTimer.start();
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this.damage( Math.round(this.CURRENT_HP/33) );
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}
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if(this.bleedTimer.isStopped() && this.bleedCounter >0){
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this.bleedCounter --;
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this.bleedTimer.start();
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this.damage( 2 + Math.round(this.CURRENT_HP/50) );
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}
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}
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@ -345,7 +363,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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buffs.push({type:BuffType.FLAT_ATK, value:num, category: BuffCategory.EXTRA},
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{type:BuffType.SPEED, value:num, category: BuffCategory.EXTRA},
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{type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD},
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{type:BuffType.RANGE, value:num/10, category: BuffCategory.ATTACK},
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{type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"},
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{type:BuffType.ATKSPEED, value:num, category: BuffCategory.ATTACK},
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);
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@ -539,7 +557,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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this.damage_multiplier *= (1-buff.value);
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break;
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case BuffType.RANGE:
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//this.CURRENT_BUFFS.range += buff.value;
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if (item) {
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(<Weapon>item).EXTRA_RANGE += buff.value;
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}
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@ -289,8 +289,7 @@ export default class GameLevel extends Scene {
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(<PlayerController>this.player._ai).giveExp(event.data.get("ai").exp_val);
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}
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node.destroy(); //destroy enemy node
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//TODO - this is for testing, add some chance here later
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//this.emitter.fireEvent(Player_Events.GIVE_BUFF);
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(<PlayerController>this.player._ai).enemiesKilled++ ;
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break;
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case Player_Events.GIVE_REGULAR_BUFF:
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@ -957,7 +956,7 @@ export default class GameLevel extends Scene {
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protected playStartStory() {
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if (!this.touchedStartCheckPoint) {
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this.touchedStartCheckPoint = true;
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this.storyLoader("shattered_sword_assets/jsons/story.json");
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this.storyLoader("shattered_sword_assets/jsons/level1story.json");
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this.startTimer();
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}
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}
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