fix: reset timer in mainmenu
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@ -14,7 +14,6 @@ import Timer from "../../Wolfie2D/Timing/Timer";
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import Color from "../../Wolfie2D/Utils/Color";
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import { EaseFunctionType } from "../../Wolfie2D/Utils/EaseFunctions";
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import PlayerController from "../Player/PlayerController";
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import MainMenu from "./MainMenu";
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import { GameState, Player_Events, Statuses } from "../sword_enums";
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import RegistryManager from "../../Wolfie2D/Registry/RegistryManager";
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import WeaponType from "../GameSystems/items/WeaponTypes/WeaponType";
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@ -33,7 +32,6 @@ import Stack from "../../Wolfie2D/DataTypes/Stack";
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import InputWrapper from "../Tools/InputWrapper";
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import Story from "../Tools/DataTypes/Story";
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import Sprite from "../../Wolfie2D/Nodes/Sprites/Sprite";
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import Platformer from "../../demos/Platformer";
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import TextInput from "../../Wolfie2D/Nodes/UIElements/TextInput";
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import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData";
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import AttackAction from "../AI/EnemyActions/AttackAction";
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@ -135,7 +133,7 @@ export default class GameLevel extends Scene {
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protected endCheckPoint: Rect;
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protected touchedStartCheckPoint: boolean = false;
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protected touchedEndCheckPoint: boolean = false;
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protected static gameTimer: number = 0;
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static gameTimer: number = 0;
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protected gameStarted: boolean = false;
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protected timerLable: Label;
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protected levelEnded: boolean = false;
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@ -11,6 +11,7 @@ import Layer from "../../Wolfie2D/Scene/Layer";
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import Label from "../../Wolfie2D/Nodes/UIElements/Label";
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import Levels from "./Levels";
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import RandomMapGenerator from "../Tools/RandomMapGenerator";
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import GameLevel from "./GameLevel";
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export default class MainMenu extends Scene {
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protected config: ConfigManager;
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@ -30,6 +31,7 @@ export default class MainMenu extends Scene {
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//TODO
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startScene(): void{
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GameLevel.gameTimer = 0;
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const center = this.viewport.getCenter();
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// The main menu
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