feat: add background
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@ -31,7 +31,7 @@ export default class MainMenu extends Scene {
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loadScene(): void {
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// Load the menu song
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this.load.image("backgroud", "shattered_sword_assets/images/mainmenu.png");
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this.load.image("background", "shattered_sword_assets/images/mainmenu.png");
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}
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//TODO
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@ -44,7 +44,9 @@ export default class MainMenu extends Scene {
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// The main menu
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this.mainMenu = this.addUILayer("mainMenu");
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this.add.sprite("background", "mainMenu");
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let background = this.add.sprite("background", "mainMenu");
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background.position.set(this.viewport.getCenter().x,this.viewport.getCenter().y);
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background.scale = new Vec2(1280/352,720/240);
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const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 300), text: "Enter seed or leave it blank to randomly generate one"});
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seedHint.textColor = Color.WHITE;
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