feat: add background

This commit is contained in:
Renge 2022-05-09 16:45:26 -04:00
parent a757d4e514
commit ae79fa8832

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@ -31,7 +31,7 @@ export default class MainMenu extends Scene {
loadScene(): void { loadScene(): void {
// Load the menu song // Load the menu song
this.load.image("backgroud", "shattered_sword_assets/images/mainmenu.png"); this.load.image("background", "shattered_sword_assets/images/mainmenu.png");
} }
//TODO //TODO
@ -44,7 +44,9 @@ export default class MainMenu extends Scene {
// The main menu // The main menu
this.mainMenu = this.addUILayer("mainMenu"); this.mainMenu = this.addUILayer("mainMenu");
this.add.sprite("background", "mainMenu"); let background = this.add.sprite("background", "mainMenu");
background.position.set(this.viewport.getCenter().x,this.viewport.getCenter().y);
background.scale = new Vec2(1280/352,720/240);
const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 300), text: "Enter seed or leave it blank to randomly generate one"}); const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 300), text: "Enter seed or leave it blank to randomly generate one"});
seedHint.textColor = Color.WHITE; seedHint.textColor = Color.WHITE;