added enemiesKilledCounter, modified dot damage on player
This commit is contained in:
parent
c9a2b97104
commit
aafd105c81
|
@ -142,7 +142,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
bleedTimer : Timer;
|
||||
bleedCounter :number = 0;
|
||||
|
||||
|
||||
enemiesKilled : number =0;
|
||||
|
||||
|
||||
//TODO - get the correct tilemap
|
||||
|
@ -157,9 +157,6 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
|
||||
this.lookDirection = new Vec2();
|
||||
|
||||
//this.CURRENT_BUFFS = {hp:0, atk:0, def:0, speed:0, range:0};
|
||||
|
||||
|
||||
//i frame timer
|
||||
PlayerController.invincibilityTimer = new Timer(2000);
|
||||
|
||||
|
@ -246,17 +243,17 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
if(this.burnTimer.isStopped() && this.burnCounter >0){
|
||||
this.burnCounter --;
|
||||
this.burnTimer.start();
|
||||
this.damage(10);
|
||||
this.damage(5);
|
||||
}
|
||||
if(this.poisonTimer.isStopped() && this.poisonCounter >0){
|
||||
this.poisonCounter --;
|
||||
this.poisonTimer.start();
|
||||
this.damage( Math.round(this.CURRENT_HP/20) );
|
||||
this.damage( Math.round(this.CURRENT_HP/33) );
|
||||
}
|
||||
if(this.bleedTimer.isStopped() && this.bleedCounter >0){
|
||||
this.bleedCounter --;
|
||||
this.bleedTimer.start();
|
||||
this.damage( 2 + Math.round(this.CURRENT_HP/33) );
|
||||
this.damage( 2 + Math.round(this.CURRENT_HP/50) );
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -366,7 +363,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
buffs.push({type:BuffType.FLAT_ATK, value:num, category: BuffCategory.EXTRA},
|
||||
{type:BuffType.SPEED, value:num, category: BuffCategory.EXTRA},
|
||||
{type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD},
|
||||
{type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num/100+"%"},
|
||||
{type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"},
|
||||
{type:BuffType.ATKSPEED, value:num, category: BuffCategory.ATTACK},
|
||||
);
|
||||
|
||||
|
|
|
@ -289,8 +289,7 @@ export default class GameLevel extends Scene {
|
|||
(<PlayerController>this.player._ai).giveExp(event.data.get("ai").exp_val);
|
||||
}
|
||||
node.destroy(); //destroy enemy node
|
||||
//TODO - this is for testing, add some chance here later
|
||||
//this.emitter.fireEvent(Player_Events.GIVE_BUFF);
|
||||
(<PlayerController>this.player._ai).enemiesKilled++ ;
|
||||
break;
|
||||
|
||||
case Player_Events.GIVE_REGULAR_BUFF:
|
||||
|
|
Loading…
Reference in New Issue
Block a user