Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
a334e94886
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@ -10,45 +10,41 @@
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|
||||
"topLayer": [1, 7, 12, 6, 1, 8, 6, 7, 8, 2, 6, 8, 1, 12, 6, 7, 3, 13, 8, 6, 12, 12, 12, 12, 7, 13, 2, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 8, 3, 6, 7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 11, 3, 13, 1, 7, 12, 6, 1, 2, 8, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 12, 3, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 1, 12, 6, 2, 6, 8, 11, 13, 7, 12, 6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 3, 12, 1, 13, 6, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 6, 8, 3, 1, 3, 13, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 11, 13, 3, 6, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 6, 3, 7, 11, 6, 12, 7, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 3, 12, 6, 7, 12, 13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 6, 11, 13, 3, 6, 1, 7, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 3, 12, 6, 7, 12, 13, 3, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 12, 1, 8, 6, 2, 13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 6, 3, 13, 1, 12, 6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 6, 12, 13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 2, 11, 2, 8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 1, 6, 2, 8, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 12, 6, 7, 13, 1, 6, 13, 2, 6, 12, 6, 12, 0, 0, 0, 6, 12, 8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 6, 13, 7, 6, 3, 7, 2, 6, 8, 12, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 6, 2, 3, 1, 13, 6, 1, 6, 3, 8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 13, 7, 3, 1, 6, 13, 2, 12, 7, 3, 8, 6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 7, 6, 12, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 13, 8, 6, 1, 7, 13, 3, 12, 12, 12, 12, 6, 2, 8, 6, 1, 8, 1, 2, 3, 7, 2, 6, 13, 12, 3, 13],
|
||||
"entrances": [
|
||||
{
|
||||
"x": 39,
|
||||
"y": 26,
|
||||
"width": 3,
|
||||
"alt_tile": [11, 11]
|
||||
},
|
||||
{
|
||||
"x": 20,
|
||||
"y": 29,
|
||||
|
@ -192,6 +187,12 @@
|
|||
"y": 22,
|
||||
"width": 3,
|
||||
"alt_tile": [11, 11]
|
||||
},
|
||||
{
|
||||
"x": 39,
|
||||
"y": 26,
|
||||
"width": 3,
|
||||
"alt_tile": [11, 11]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
BIN
dist/shattered_sword_assets/tilemaps/greatwall_tileset.png
vendored
Normal file
BIN
dist/shattered_sword_assets/tilemaps/greatwall_tileset.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 536 B |
Binary file not shown.
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
@ -11,12 +11,15 @@ export default class Rect extends Graphic {
|
|||
/** The width of the border */
|
||||
borderWidth: number;
|
||||
|
||||
fillWidth: number;
|
||||
|
||||
constructor(position: Vec2, size: Vec2){
|
||||
super();
|
||||
this.position = position;
|
||||
this.size = size;
|
||||
this.borderColor = Color.TRANSPARENT;
|
||||
this.borderWidth = 0;
|
||||
this.fillWidth = null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -59,7 +59,11 @@ export default class GraphicRenderer {
|
|||
// Draw the interior of the rect
|
||||
if(rect.color.a !== 0){
|
||||
this.ctx.fillStyle = rect.color.toStringRGB();
|
||||
this.ctx.fillRect((-rect.size.x/2)*zoom, (-rect.size.y/2)*zoom, rect.size.x*zoom, rect.size.y*zoom);
|
||||
if (rect.fillWidth !== null) {
|
||||
this.ctx.fillRect((-rect.size.x/2)*zoom, (-rect.size.y/2)*zoom, rect.fillWidth*zoom, rect.size.y*zoom);
|
||||
} else {
|
||||
this.ctx.fillRect((-rect.size.x/2)*zoom, (-rect.size.y/2)*zoom, rect.size.x*zoom, rect.size.y*zoom);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the border of the rect if it isn't transparent
|
||||
|
|
|
@ -25,6 +25,8 @@ import { Player_Events } from "../sword_enums";
|
|||
import InputWrapper from "../Tools/InputWrapper";
|
||||
import Timer from "../../Wolfie2D/Timing/Timer";
|
||||
import PlayerController from "../Player/PlayerController";
|
||||
import Rect from "../../Wolfie2D/Nodes/Graphics/Rect";
|
||||
import Color from "../../Wolfie2D/Utils/Color";
|
||||
export default class EnemyAI extends StateMachineGoapAI implements BattlerAI {
|
||||
/** The owner of this AI */
|
||||
owner: AnimatedSprite;
|
||||
|
@ -76,6 +78,8 @@ export default class EnemyAI extends StateMachineGoapAI implements BattlerAI {
|
|||
bleedTimer : Timer;
|
||||
bleedCounter :number = 0;
|
||||
|
||||
healthBar: Rect;
|
||||
|
||||
|
||||
initializeAI(owner: AnimatedSprite, options: Record<string, any>): void {
|
||||
this.owner = owner;
|
||||
|
@ -141,6 +145,7 @@ export default class EnemyAI extends StateMachineGoapAI implements BattlerAI {
|
|||
this.owner.setAIActive(false, {});
|
||||
this.owner.isCollidable = false;
|
||||
this.owner.visible = false;
|
||||
this.healthBar.destroy();
|
||||
|
||||
this.emitter.fireEvent(Player_Events.ENEMY_KILLED, {owner: this.owner.id, ai:this});
|
||||
|
||||
|
@ -269,6 +274,17 @@ export default class EnemyAI extends StateMachineGoapAI implements BattlerAI {
|
|||
|
||||
|
||||
|
||||
this.healthBar.position = this.owner.collisionShape.center.clone().add(new Vec2(0, -((<AABB>this.owner.collisionShape).hh+5)));
|
||||
this.healthBar.fillWidth = this.CURRENT_HP/this.maxHealth * this.owner.collisionShape.hw * 3;
|
||||
if (this.CURRENT_HP/this.maxHealth >= 2/3) {
|
||||
this.healthBar.color = Color.GREEN;
|
||||
}
|
||||
else if (this.CURRENT_HP/this.maxHealth >= 1/3) {
|
||||
this.healthBar.color = Color.YELLOW;
|
||||
}
|
||||
else {
|
||||
this.healthBar.color = Color.RED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -71,11 +71,14 @@ export default class GameLevel extends Scene {
|
|||
|
||||
// Health UI
|
||||
protected healthLabel: Label;
|
||||
protected healthBar: Rect;
|
||||
//exp label
|
||||
protected expLabel : Label;
|
||||
protected expBar: Rect;
|
||||
|
||||
//shield label
|
||||
protected shieldLabel : Label;
|
||||
protected shieldBar: Rect;
|
||||
|
||||
//seed UI
|
||||
protected seedLabel: Label;
|
||||
|
@ -339,14 +342,32 @@ export default class GameLevel extends Scene {
|
|||
//update health UI
|
||||
let playerAI = (<PlayerController>this.player.ai);
|
||||
this.healthLabel.text = "Health: "+ playerAI.CURRENT_HP +'/' + (playerAI.MAX_HP +playerAI.CURRENT_BUFFS.hp );
|
||||
this.healthBar.size.set(playerAI.MAX_HP*2, 10);
|
||||
this.healthBar.position.set(playerAI.MAX_HP+50, 20);
|
||||
this.healthBar.fillWidth = playerAI.CURRENT_HP*2;
|
||||
if (playerAI.CURRENT_HP/playerAI.MAX_HP >= 2/3) {
|
||||
this.healthBar.color = Color.GREEN;
|
||||
this.healthLabel.textColor = Color.GREEN;
|
||||
}
|
||||
else if (playerAI.CURRENT_HP/playerAI.MAX_HP >= 1/3) {
|
||||
this.healthBar.color = Color.YELLOW;
|
||||
this.healthLabel.textColor = Color.YELLOW;
|
||||
}
|
||||
else {
|
||||
this.healthBar.color = Color.RED;
|
||||
this.healthLabel.textColor = Color.RED;
|
||||
}
|
||||
// this.healthLabel.sizeToText();
|
||||
|
||||
//update shield ui
|
||||
this.shieldLabel.text = "Shield: "+ playerAI.CURRENT_SHIELD +'/' + (playerAI.MAX_SHIELD);
|
||||
this.shieldBar.size.set(playerAI.CURRENT_SHIELD*2, 10);
|
||||
this.shieldBar.position.set(playerAI.CURRENT_SHIELD+50, 60);
|
||||
// this.shieldLabel.sizeToText();
|
||||
|
||||
//update exp ui
|
||||
this.expLabel.text = "EXP: "+ playerAI.CURRENT_EXP +'/' + (playerAI.MAX_EXP);
|
||||
this.expBar.fillWidth = (playerAI.CURRENT_EXP/playerAI.MAX_EXP)*200;
|
||||
// this.expLabel.sizeToText();
|
||||
|
||||
|
||||
|
@ -468,23 +489,35 @@ export default class GameLevel extends Scene {
|
|||
*/
|
||||
protected addUI(){
|
||||
// In-game labels
|
||||
this.healthLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 30), text: "Player Health: "+ (<PlayerController>this.player.ai).CURRENT_HP });
|
||||
this.healthLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 40), text: "Player Health: "+ (<PlayerController>this.player.ai).CURRENT_HP });
|
||||
this.healthLabel.size.set(200, 50);
|
||||
this.healthLabel.setHAlign(HAlign.LEFT);
|
||||
this.healthLabel.textColor = Color.WHITE;
|
||||
this.healthLabel.textColor = Color.GREEN;
|
||||
this.healthLabel.font = "PixelSimple";
|
||||
this.healthBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(100+150, 20), size: new Vec2(400, 10)});
|
||||
this.healthBar.borderColor = Color.BLACK;
|
||||
this.healthBar.borderWidth = 3;
|
||||
this.healthBar.color = Color.GREEN;
|
||||
|
||||
this.shieldLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 50), text: "shield: "+ (<PlayerController>this.player.ai).CURRENT_SHIELD });
|
||||
this.shieldLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 80), text: "shield: "+ (<PlayerController>this.player.ai).CURRENT_SHIELD });
|
||||
this.shieldLabel.size.set(200, 50);
|
||||
this.shieldLabel.setHAlign(HAlign.LEFT);
|
||||
this.shieldLabel.textColor = Color.WHITE;
|
||||
this.shieldLabel.textColor = Color.ORANGE;
|
||||
this.shieldLabel.font = "PixelSimple";
|
||||
this.shieldBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(100+150, 60), size: new Vec2(400, 10)});
|
||||
this.shieldBar.borderColor = Color.BLACK;
|
||||
this.shieldBar.borderWidth = 3;
|
||||
this.shieldBar.color = Color.ORANGE;
|
||||
|
||||
this.expLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 70), text: "EXP: "+ (<PlayerController>this.player.ai).CURRENT_EXP });
|
||||
this.expLabel = <Label> this.add.uiElement(UIElementType.LABEL, "UI",{position: new Vec2(100, 120), text: "EXP: "+ (<PlayerController>this.player.ai).CURRENT_EXP });
|
||||
this.expLabel.size.set(200, 50);
|
||||
this.expLabel.setHAlign(HAlign.LEFT);
|
||||
this.expLabel.textColor = Color.WHITE;
|
||||
this.expLabel.textColor = Color.BLUE;
|
||||
this.expLabel.font = "PixelSimple";
|
||||
this.expBar = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(150, 100), size: new Vec2(200, 10)});
|
||||
this.expBar.borderColor = Color.BLACK;
|
||||
this.expBar.borderWidth = 3;
|
||||
this.expBar.color = Color.BLUE;
|
||||
|
||||
|
||||
|
||||
|
@ -726,6 +759,10 @@ export default class GameLevel extends Scene {
|
|||
}
|
||||
|
||||
enemy.addAI(EnemyAI, aiOptions); //TODO - add individual enemy AI
|
||||
(<EnemyAI>enemy._ai).healthBar = <Rect>this.add.graphic(GraphicType.RECT, "primary", {position: enemy.collisionShape.center.clone().add(new Vec2(0, -((<AABB>enemy.collisionShape).hh+5))), size: new Vec2((<AABB>enemy.collisionShape).hw*3, 5)});
|
||||
(<EnemyAI>enemy._ai).healthBar.borderColor = Color.BLACK;
|
||||
(<EnemyAI>enemy._ai).healthBar.borderWidth = 1;
|
||||
(<EnemyAI>enemy._ai).healthBar.color = Color.GREEN;
|
||||
enemy.setGroup("Enemy");
|
||||
enemy.setTrigger("player", Player_Events.PLAYER_COLLIDE, null);
|
||||
let actionsDefault = [new AttackAction(3, [Statuses.IN_RANGE], [Statuses.REACHED_GOAL]),
|
||||
|
|
|
@ -12,6 +12,7 @@ import Layer from "../../Wolfie2D/Scene/Layer";
|
|||
import Label from "../../Wolfie2D/Nodes/UIElements/Label";
|
||||
import MainMenu from "./MainMenu";
|
||||
import Tutorial from "./Tutorial";
|
||||
import Porcelain from "./Porcelain"
|
||||
|
||||
|
||||
export default class Levels extends Scene {
|
||||
|
@ -32,12 +33,12 @@ export default class Levels extends Scene {
|
|||
tutorial.backgroundColor = Color.TRANSPARENT;
|
||||
tutorial.onClickEventId = "tutorial";
|
||||
|
||||
const level1 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 150), text: "level 1"});
|
||||
level1.size.set(200, 50);
|
||||
level1.borderWidth = 2;
|
||||
level1.borderColor = Color.WHITE;
|
||||
level1.backgroundColor = Color.TRANSPARENT;
|
||||
level1.onClickEventId = "level1";
|
||||
const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 150), text: "porcelain"});
|
||||
porcelain.size.set(200, 50);
|
||||
porcelain.borderWidth = 2;
|
||||
porcelain.borderColor = Color.WHITE;
|
||||
porcelain.backgroundColor = Color.TRANSPARENT;
|
||||
porcelain.onClickEventId = "porcelain";
|
||||
|
||||
const level2 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "level 2"});
|
||||
level2.size.set(200, 50);
|
||||
|
@ -82,7 +83,7 @@ export default class Levels extends Scene {
|
|||
back.onClickEventId = "back";
|
||||
|
||||
this.receiver.subscribe("tutorial");
|
||||
this.receiver.subscribe("level1");
|
||||
this.receiver.subscribe("porcelain");
|
||||
this.receiver.subscribe("level2");
|
||||
this.receiver.subscribe("level3");
|
||||
this.receiver.subscribe("level4");
|
||||
|
@ -113,8 +114,19 @@ export default class Levels extends Scene {
|
|||
this.sceneManager.changeToScene(Tutorial, {}, sceneOptions);
|
||||
}
|
||||
|
||||
if(event.type === "level1"){
|
||||
this.sceneManager.changeToScene(MainMenu, {});
|
||||
if(event.type === "porcelain"){
|
||||
let sceneOptions = {
|
||||
physics: {
|
||||
groupNames: ["ground", "player", "enemies"],
|
||||
collisions:
|
||||
[
|
||||
[0, 1, 1],
|
||||
[1, 0, 0],
|
||||
[1, 0, 0]
|
||||
]
|
||||
}
|
||||
}
|
||||
this.sceneManager.changeToScene(Porcelain, {}, sceneOptions);
|
||||
}
|
||||
|
||||
if(event.type === "level2"){
|
||||
|
|
34
src/shattered_sword/Scenes/Porcelain.ts
Normal file
34
src/shattered_sword/Scenes/Porcelain.ts
Normal file
|
@ -0,0 +1,34 @@
|
|||
import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData";
|
||||
import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
|
||||
import Debug from "../../Wolfie2D/Debug/Debug";
|
||||
import { GameEventType } from "../../Wolfie2D/Events/GameEventType";
|
||||
import RandomMapGenerator from "../Tools/RandomMapGenerator";
|
||||
import GameLevel from "./GameLevel";
|
||||
import Label from "../../Wolfie2D/Nodes/UIElements/Label";
|
||||
import Color from "../../Wolfie2D/Utils/Color";
|
||||
import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes";
|
||||
import { Statuses } from "../sword_enums";
|
||||
import AABB from "../../Wolfie2D/DataTypes/Shapes/AABB";
|
||||
import EnemyAI from "../AI/EnemyAI";
|
||||
import BattlerAI from "../AI/BattlerAI";
|
||||
|
||||
export default class Porcelain extends GameLevel {
|
||||
loadScene(): void {
|
||||
super.loadScene();
|
||||
this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/porcelain_template.json", this.randomSeed);
|
||||
this.map = this.rmg.getMap();
|
||||
console.log(this.map);
|
||||
this.load.tilemapFromObject("map", this.map);
|
||||
|
||||
// //load enemies
|
||||
// this.load.spritesheet("Snake","shattered_sword_assets/spritesheets/Snake.json");
|
||||
// this.load.spritesheet("Tiger","shattered_sword_assets/spritesheets/Tiger.json");
|
||||
|
||||
// //can load enemy sprite here
|
||||
// //sprites obtained from cse380 sprite wesbite
|
||||
// this.load.spritesheet("remus_werewolf","shattered_sword_assets/spritesheets/remus_werewolf.json");
|
||||
// this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
|
||||
|
||||
//load music here
|
||||
}
|
||||
}
|
|
@ -94,10 +94,12 @@ export default class RandomMapGenerator {
|
|||
|
||||
getMap(): TiledTilemapData {
|
||||
let room = this.copyRoom(this.template.entrance, 0, 0);
|
||||
this.rooms.push(room);
|
||||
|
||||
let facing = this.getEntranceFacing(this.template.entrance.entrances[0], this.template.entrance.width);
|
||||
let position = new Vec2(this.template.entrance.entrances[0].x, this.template.entrance.entrances[0].y);
|
||||
// this.removeEntrance(room, this.template.entrance.entrances[0], facing);
|
||||
this.rooms.push(room);
|
||||
|
||||
|
||||
|
||||
this.putNextRoom(position, this.getOppositeFacing(facing));
|
||||
|
||||
|
@ -134,7 +136,7 @@ export default class RandomMapGenerator {
|
|||
default:
|
||||
break;
|
||||
}
|
||||
if (this.roomPlaced >= this.minRoom && facing == this.exitFacing) {
|
||||
if (this.roomPlaced >= this.minRoom && facing == this.exitFacing && !this.hasExit) {
|
||||
this.putExitRoom(position);
|
||||
return true;
|
||||
}
|
||||
|
@ -143,7 +145,7 @@ export default class RandomMapGenerator {
|
|||
let nextPosition: Vec2 = undefined;
|
||||
let thisEntrance: Entrance = undefined;
|
||||
for (let entrance of nextRoom.entrances) {
|
||||
if (this.getEntranceFacing(entrance, nextRoom.weight) == facing) {
|
||||
if (this.getEntranceFacing(entrance, nextRoom.width) == facing) {
|
||||
let tmpPosition = new Vec2(position.x - entrance.x, position.y - entrance.y);
|
||||
if (this.isValidRoom(tmpPosition, new Vec2(tmpPosition.x + nextRoom.width - 1, tmpPosition.y + nextRoom.height - 1))) {
|
||||
thisEntrance = entrance;
|
||||
|
@ -152,12 +154,16 @@ export default class RandomMapGenerator {
|
|||
}
|
||||
}
|
||||
if (!thisEntrance) {
|
||||
if (!this.hasExit) {
|
||||
// throw new Error("Wrong order in map template" + facing);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
let room = this.copyRoom(nextRoom, nextPosition.x, nextPosition.y);
|
||||
this.removeEntrance(room, thisEntrance, facing);
|
||||
this.rooms.push(room);
|
||||
this.roomPlaced += 1;
|
||||
if (this.hasExit && this.gen.range() <= 0.1) {
|
||||
if (this.hasExit && this.gen.random() <= 0.3) {
|
||||
return false;
|
||||
}
|
||||
for (let entrance of nextRoom.entrances) {
|
||||
|
|
Loading…
Reference in New Issue
Block a user