From a277509a8c1d4fc54c2df0fcd17765afe509ac85 Mon Sep 17 00:00:00 2001 From: OfficialCHenry Date: Mon, 9 May 2022 02:52:40 -0400 Subject: [PATCH] added enemies to porcelain --- .../jsons/porcelain_template.json | 146 ++++++++++++------ src/shattered_sword/AI/EnemyAI.ts | 4 +- src/shattered_sword/Scenes/Porcelain.ts | 2 +- 3 files changed, 103 insertions(+), 49 deletions(-) diff --git a/dist/shattered_sword_assets/jsons/porcelain_template.json b/dist/shattered_sword_assets/jsons/porcelain_template.json index 5045580..68ffad7 100644 --- a/dist/shattered_sword_assets/jsons/porcelain_template.json +++ b/dist/shattered_sword_assets/jsons/porcelain_template.json @@ -17,20 +17,6 @@ "height": 16, "bottomLayer": [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 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5 + "y": 5, + "possibility": 1 }, { + "type": "Tiger", "x": 25, - "y": 11 + "y": 11, + "possibility": 1 }, { + "type": "black_pudding", "x": 19, - "y": 20 + "y": 20, + "possibility": 1 }, { + "type": "Tiger", "x": 23, - "y": 26 + "y": 26, + "possibility": 1 } ], "entrances": [ diff --git a/src/shattered_sword/AI/EnemyAI.ts b/src/shattered_sword/AI/EnemyAI.ts index 68bc376..03e13c0 100644 --- a/src/shattered_sword/AI/EnemyAI.ts +++ b/src/shattered_sword/AI/EnemyAI.ts @@ -110,14 +110,14 @@ export default class EnemyAI extends StateMachineAI implements BattlerAI { if (this.CURRENT_HP <= 0) { return; } - console.log(damage +" damage taken, "+this.CURRENT_HP+" hp left"); + //console.log(damage +" damage taken, "+this.CURRENT_HP+" hp left"); this.CURRENT_HP -= damage; //TODO - if (!this.isAttacking && !this.isCharging) { this.owner.animation.play("HURT",false); } - console.log(damage +" damage taken, "+this.CURRENT_HP+" hp left"); + //console.log(damage +" damage taken, "+this.CURRENT_HP+" hp left"); // If health goes below 0, disable AI and fire enemyDied event if (this.CURRENT_HP <= 0) { diff --git a/src/shattered_sword/Scenes/Porcelain.ts b/src/shattered_sword/Scenes/Porcelain.ts index 5e7bbf8..90134c3 100644 --- a/src/shattered_sword/Scenes/Porcelain.ts +++ b/src/shattered_sword/Scenes/Porcelain.ts @@ -30,7 +30,7 @@ export default class Porcelain extends GameLevel { // //can load enemy sprite here // //sprites obtained from cse380 sprite wesbite // this.load.spritesheet("remus_werewolf","shattered_sword_assets/spritesheets/remus_werewolf.json"); - // this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json"); + this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json"); //load music here }