percent atk bugfix

This commit is contained in:
OfficialCHenry 2022-05-09 11:32:06 -04:00
parent c62be62353
commit 9bd9ad579c

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@ -471,7 +471,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
case BuffCategory.ATTACK: case BuffCategory.ATTACK:
attackBuffs.sort(() => 0.5 - Math.random()); attackBuffs.sort(() => 0.5 - Math.random());
if(attackBuffs.length == 0){ if(attackBuffs.length == 0){
selected.push({type:BuffType.PERCENT_HEALTH, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease Attack \nby "+num+"%"}); selected.push({type:BuffType.PERCENT_ATK, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease Attack \nby "+num+"%"});
} }
else{ else{
selected.push(attackBuffs.pop()); selected.push(attackBuffs.pop());
@ -538,8 +538,9 @@ export default class PlayerController extends StateMachineAI implements BattlerA
} }
else if (!init){ else if (!init){
//increase weight of selected buff category //increase weight of selected buff category
if(buff.category != BuffCategory.EXTRA) if(buff.category != BuffCategory.EXTRA){
PlayerController.buffPool.push(buff.category); PlayerController.buffPool.push(buff.category);
}
PlayerController.appliedBuffs.push(buff); PlayerController.appliedBuffs.push(buff);
} }
// TODO // TODO