added init from buff array
This commit is contained in:
parent
d11f4c9495
commit
98b32a199b
|
@ -142,7 +142,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
bleedTimer : Timer;
|
||||
bleedCounter :number = 0;
|
||||
|
||||
enemiesKilled : number =0;
|
||||
static enemiesKilled : number =0;
|
||||
|
||||
|
||||
//TODO - get the correct tilemap
|
||||
|
@ -181,6 +181,9 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
//this.addBuff({type:BuffType.BLEED, value:1, category:BuffCategory.DOT});
|
||||
//this.addBuff({type:BuffType.POISON, value:1, category:BuffCategory.DOT});
|
||||
|
||||
if(PlayerController.appliedBuffs.length != 0){
|
||||
PlayerController.appliedBuffs.forEach(buff => this.addBuff(buff,true));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -460,7 +463,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
case BuffCategory.ATTACK:
|
||||
attackBuffs.sort(() => 0.5 - Math.random());
|
||||
if(attackBuffs.length == 0){
|
||||
selected.push({type:BuffType.PERCENT_HEALTH, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease attack \nby"+num+"%"});
|
||||
selected.push({type:BuffType.PERCENT_HEALTH, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease Attack \nby "+num+"%"});
|
||||
}
|
||||
else{
|
||||
selected.push(attackBuffs.pop());
|
||||
|
@ -630,7 +633,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
"\nATK: " + this.CURRENT_ATK +
|
||||
"\nSpeed: " + this.speed +
|
||||
"\nDamage Ratio: " + this.damage_multiplier +
|
||||
"\nEnemies Killed: " + this.enemiesKilled +
|
||||
"\nEnemies Killed: " + PlayerController.enemiesKilled +
|
||||
"\nSword Effects:" +
|
||||
(this.hasBleed ? "\n Bleed," : " ") +
|
||||
(this.hasBurn ? " Burn," : "") +
|
||||
|
|
|
@ -295,7 +295,7 @@ export default class GameLevel extends Scene {
|
|||
(<PlayerController>this.player._ai).giveExp(event.data.get("ai").exp_val);
|
||||
}
|
||||
node.destroy(); //destroy enemy node
|
||||
(<PlayerController>this.player._ai).enemiesKilled++ ;
|
||||
PlayerController.enemiesKilled++ ;
|
||||
break;
|
||||
|
||||
case Player_Events.GIVE_REGULAR_BUFF:
|
||||
|
|
Loading…
Reference in New Issue
Block a user