added init from buff array
This commit is contained in:
parent
d11f4c9495
commit
98b32a199b
|
@ -142,7 +142,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
||||||
bleedTimer : Timer;
|
bleedTimer : Timer;
|
||||||
bleedCounter :number = 0;
|
bleedCounter :number = 0;
|
||||||
|
|
||||||
enemiesKilled : number =0;
|
static enemiesKilled : number =0;
|
||||||
|
|
||||||
|
|
||||||
//TODO - get the correct tilemap
|
//TODO - get the correct tilemap
|
||||||
|
@ -181,6 +181,9 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
||||||
//this.addBuff({type:BuffType.BLEED, value:1, category:BuffCategory.DOT});
|
//this.addBuff({type:BuffType.BLEED, value:1, category:BuffCategory.DOT});
|
||||||
//this.addBuff({type:BuffType.POISON, value:1, category:BuffCategory.DOT});
|
//this.addBuff({type:BuffType.POISON, value:1, category:BuffCategory.DOT});
|
||||||
|
|
||||||
|
if(PlayerController.appliedBuffs.length != 0){
|
||||||
|
PlayerController.appliedBuffs.forEach(buff => this.addBuff(buff,true));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -460,7 +463,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
||||||
case BuffCategory.ATTACK:
|
case BuffCategory.ATTACK:
|
||||||
attackBuffs.sort(() => 0.5 - Math.random());
|
attackBuffs.sort(() => 0.5 - Math.random());
|
||||||
if(attackBuffs.length == 0){
|
if(attackBuffs.length == 0){
|
||||||
selected.push({type:BuffType.PERCENT_HEALTH, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease attack \nby"+num+"%"});
|
selected.push({type:BuffType.PERCENT_HEALTH, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease Attack \nby "+num+"%"});
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
selected.push(attackBuffs.pop());
|
selected.push(attackBuffs.pop());
|
||||||
|
@ -630,7 +633,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
||||||
"\nATK: " + this.CURRENT_ATK +
|
"\nATK: " + this.CURRENT_ATK +
|
||||||
"\nSpeed: " + this.speed +
|
"\nSpeed: " + this.speed +
|
||||||
"\nDamage Ratio: " + this.damage_multiplier +
|
"\nDamage Ratio: " + this.damage_multiplier +
|
||||||
"\nEnemies Killed: " + this.enemiesKilled +
|
"\nEnemies Killed: " + PlayerController.enemiesKilled +
|
||||||
"\nSword Effects:" +
|
"\nSword Effects:" +
|
||||||
(this.hasBleed ? "\n Bleed," : " ") +
|
(this.hasBleed ? "\n Bleed," : " ") +
|
||||||
(this.hasBurn ? " Burn," : "") +
|
(this.hasBurn ? " Burn," : "") +
|
||||||
|
|
|
@ -295,7 +295,7 @@ export default class GameLevel extends Scene {
|
||||||
(<PlayerController>this.player._ai).giveExp(event.data.get("ai").exp_val);
|
(<PlayerController>this.player._ai).giveExp(event.data.get("ai").exp_val);
|
||||||
}
|
}
|
||||||
node.destroy(); //destroy enemy node
|
node.destroy(); //destroy enemy node
|
||||||
(<PlayerController>this.player._ai).enemiesKilled++ ;
|
PlayerController.enemiesKilled++ ;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case Player_Events.GIVE_REGULAR_BUFF:
|
case Player_Events.GIVE_REGULAR_BUFF:
|
||||||
|
|
Loading…
Reference in New Issue
Block a user