player takes half damage
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@ -90,7 +90,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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CURRENT_HP: number = 100;
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CURRENT_HP: number = 100;
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BASE_ATK: number = 100;
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BASE_ATK: number = 100;
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CURRENT_ATK: number = 100;
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CURRENT_ATK: number = 100;
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damage_multiplier: number = 1;
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damage_multiplier: number = .5; // percent of damage taken
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CURRENT_EXP : number = 0;
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CURRENT_EXP : number = 0;
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MAX_EXP : number = 100;
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MAX_EXP : number = 100;
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CURRENT_SHIELD : number =0;
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CURRENT_SHIELD : number =0;
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