added player toString
This commit is contained in:
parent
a03c33d07c
commit
8ee836e375
|
@ -625,7 +625,20 @@ export default class PlayerController extends StateMachineAI implements BattlerA
|
|||
|
||||
|
||||
toString(): string{
|
||||
return "";
|
||||
let s = "HP: " + this.CURRENT_HP +"/"+this.MAX_HP+
|
||||
"\nATK: " + this.CURRENT_ATK +
|
||||
"\nSpeed: " + this.speed +
|
||||
"\nDamage Ratio: " + this.damage_multiplier +
|
||||
"\nEnemies Killed: " + this.enemiesKilled +
|
||||
"\nSword Effects:" +
|
||||
(this.hasBleed ? "\n Bleed," : " ") +
|
||||
(this.hasBurn ? " Burn," : "") +
|
||||
(this.hasPoison ? " Poison," : "") +
|
||||
(this.hasShield ? " Shield," :"") +
|
||||
(this.fullHpBonus ? " FullHealth deal x10 Dmg" : "") +
|
||||
(this.hasLifesteal ? " Lifesteal," : "") +
|
||||
(this.hasOneShot ? " Atk x 100, maxhp set to 1" : "") ;
|
||||
return s;
|
||||
}
|
||||
|
||||
}
|
|
@ -237,6 +237,7 @@ export default class GameLevel extends Scene {
|
|||
|
||||
|
||||
updateScene(deltaT: number){
|
||||
|
||||
if (this.gameStateStack.peek() === GameState.GAMING) {
|
||||
if (this.gameStarted) {
|
||||
GameLevel.gameTimer += deltaT;
|
||||
|
@ -420,6 +421,7 @@ export default class GameLevel extends Scene {
|
|||
}
|
||||
}
|
||||
if (InputWrapper.isPauseJustPressed()) {
|
||||
this.pauseText.text = (<PlayerController>this.player._ai).toString();
|
||||
if (this.gameStateStack.peek() === GameState.GAMING) {
|
||||
this.setGameState(GameState.PAUSE);
|
||||
this.pauseLayer.enable();
|
||||
|
|
Loading…
Reference in New Issue
Block a user