added scene changes
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9e86192bb0
commit
8cb4fb7972
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@ -1,6 +1,6 @@
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import Collection from "./Collection";
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export default class Map<T> implements Collection{
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export default class Map<T> implements Collection {
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private map: Record<string, T>;
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constructor(){
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@ -30,4 +30,8 @@ export default class Map<T> implements Collection{
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forEach(func: Function): void {
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Object.keys(this.map).forEach(key => func(key));
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}
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clear(): void {
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this.forEach((key: string) => delete this.map[key]);
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}
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}
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@ -7,6 +7,7 @@ import Vec2 from "./DataTypes/Vec2";
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import UIElement from "./Nodes/UIElement";
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import Button from "./Nodes/UIElements/Button";
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import Layer from "./Scene/Layer";
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import SecondScene from "./SecondScene";
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export default class MainScene extends Scene {
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@ -40,7 +41,8 @@ export default class MainScene extends Scene {
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backgroundTilemap.getLayer().setAlpha(0.5);
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// Add the music and start playing it on a loop
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this.add.audio("level_music").play(true);
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let music = this.add.audio("level_music");
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music.play(true);
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// Add the tilemap
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this.add.tilemap("platformer", OrthogonalTilemap);
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@ -114,10 +116,19 @@ export default class MainScene extends Scene {
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let resumeButton = this.add.uiElement(Button, pauseLayer);
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resumeButton.setSize(100, 50);
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resumeButton.setText("Resume");
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resumeButton.setPosition(400, 200);
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resumeButton.setPosition(360, 150);
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resumeButton.onClick = () => {
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this.layers.forEach((layer: Layer) => layer.setPaused(false));
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pauseLayer.disable();
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}
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let switchButton = this.add.uiElement(Button, pauseLayer);
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switchButton.setSize(140, 50);
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switchButton.setText("Change Scene");
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switchButton.setPosition(340, 190);
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switchButton.onClick = () => {
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music.stop();
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this.sceneManager.changeScene(SecondScene);
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}
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}
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}
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@ -14,6 +14,8 @@ export default class Rect extends Graphic {
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render(ctx: CanvasRenderingContext2D): void {
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let origin = this.getViewportOriginWithParallax();
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console.log(origin.toFixed());
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ctx.fillStyle = this.color.toStringRGBA();
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ctx.fillRect(this.position.x - origin.x, this.position.y - origin.y, this.size.x, this.size.y);
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}
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@ -108,6 +108,23 @@ export default class ResourceManager {
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}
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unloadAllResources(): void {
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this.loading = false;
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this.justLoaded = false;
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this.imagesLoaded = 0;
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this.imagesToLoad = 0;
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this.images.clear();
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this.tilemapsLoaded = 0;
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this.tilemapsToLoad = 0;
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this.tilemaps.clear();
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this.audioLoaded = 0;
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this.audioToLoad = 0;
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this.audioBuffers.clear();
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}
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private loadTilemapsFromQueue(onFinishLoading: Function){
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this.tilemapsToLoad = this.tilemapLoadingQueue.getSize();
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this.tilemapsLoaded = 0;
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@ -9,6 +9,7 @@ import FactoryManager from "./Factories/FactoryManager";
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import Tilemap from "../Nodes/Tilemap";
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import ResourceManager from "../ResourceManager/ResourceManager";
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import GameLoop from "../Loop/GameLoop";
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import SceneManager from "./SceneManager";
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export default class Scene{
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protected layers: Stack<Layer>;
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@ -16,6 +17,7 @@ export default class Scene{
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protected viewport: Viewport;
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protected running: boolean;
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protected game: GameLoop;
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protected sceneManager: SceneManager;
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protected tilemaps: Array<Tilemap>;
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protected sceneGraph: SceneGraph;
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@ -24,13 +26,14 @@ export default class Scene{
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public add: FactoryManager;
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public load: ResourceManager;
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constructor(viewport: Viewport, game: GameLoop){
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constructor(viewport: Viewport, sceneManager: SceneManager, game: GameLoop){
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this.layers = new Stack(10);
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this.worldSize = new Vec2(1600, 1000);
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this.viewport = viewport;
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this.viewport.setBounds(0, 0, 2560, 1280);
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this.running = false;
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this.game = game;
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this.sceneManager = sceneManager;
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this.tilemaps = new Array();
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this.sceneGraph = new SceneGraphArray(this.viewport, this);
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@ -16,8 +16,8 @@ export default class SceneManager{
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this.game = game;
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}
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public addScene<T extends Scene>(constr: new (...args: any) => T){
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let scene = new constr(this.viewport, this.game);
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public addScene<T extends Scene>(constr: new (...args: any) => T): void {
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let scene = new constr(this.viewport, this, this.game);
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this.currentScene = scene;
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// Enqueue all scene asset loads
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@ -27,7 +27,18 @@ export default class SceneManager{
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this.resourceManager.loadResourcesFromQueue(() => {
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scene.startScene();
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scene.setRunning(true);
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})
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});
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}
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public changeScene<T extends Scene>(constr: new (...args: any) => T): void {
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// unload current scene
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this.currentScene.unloadScene();
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this.resourceManager.unloadAllResources();
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this.viewport.setPosition(0, 0);
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this.addScene(constr);
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}
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public render(ctx: CanvasRenderingContext2D){
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123
src/SecondScene.ts
Normal file
123
src/SecondScene.ts
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@ -0,0 +1,123 @@
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import Scene from "./Scene/Scene";
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import OrthogonalTilemap from "./Nodes/Tilemaps/OrthogonalTilemap";
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import Player from "./Player";
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import Rect from "./Nodes/Graphics/Rect";
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import Color from "./Utils/Color";
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import Vec2 from "./DataTypes/Vec2";
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import UIElement from "./Nodes/UIElement";
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import Button from "./Nodes/UIElements/Button";
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import Layer from "./Scene/Layer";
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export default class SecondScene extends Scene {
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loadScene(){
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this.load.tilemap("level2", "assets/tilemaps/OtherMap.json");
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this.load.tilemap("background2", "assets/tilemaps/OtherBackground.json");
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this.load.image("player", "assets/sprites/player.png");
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this.load.audio("player_jump", "assets/sounds/jump-3.wav");
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this.load.audio("level_music", "assets/sounds/level.wav");
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let loadingScreen = this.addLayer();
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let box = this.add.graphic(Rect, loadingScreen, new Vec2(200, 300), new Vec2(400, 60));
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box.setColor(new Color(0, 0, 0));
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let bar = this.add.graphic(Rect, loadingScreen, new Vec2(205, 305), new Vec2(0, 50));
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bar.setColor(new Color(255, 100, 0));
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this.load.onLoadProgress = (percentProgress: number) => {
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bar.setSize(295 * percentProgress, bar.getSize().y);
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}
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this.load.onLoadComplete = () => {
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loadingScreen.disable();
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}
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}
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startScene(){
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// Add the background tilemap
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let backgroundTilemap = this.add.tilemap("background2", OrthogonalTilemap)[0];
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// ...and make it have parallax
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backgroundTilemap.getLayer().setParallax(1, 1);
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backgroundTilemap.getLayer().setAlpha(0.2);
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// Add the music and start playing it on a loop
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this.add.audio("level_music").play(true);
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// Add the tilemap
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this.add.tilemap("level2", OrthogonalTilemap);
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// Create the main game layer
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let mainLayer = this.addLayer();
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// Add a player
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let player = this.add.physics(Player, mainLayer, "platformer");
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let playerSprite = this.add.sprite("player", mainLayer);
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player.setSprite(playerSprite);
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// TODO - Should sound playing be handled with events?
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let playerJumpSound = this.add.audio("player_jump");
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player.jumpSound = playerJumpSound;
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this.viewport.follow(player);
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// Initialize UI
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let uiLayer = this.addLayer();
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uiLayer.setParallax(0, 0);
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let recordButton = this.add.uiElement(Button, uiLayer);
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recordButton.setSize(100, 50);
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recordButton.setText("Record");
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recordButton.setPosition(400, 30);
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recordButton.onClickEventId = "record_button_press";
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let stopButton = this.add.uiElement(Button, uiLayer);
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stopButton.setSize(100, 50);
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stopButton.setText("Stop");
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stopButton.setPosition(550, 30);
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stopButton.onClickEventId = "stop_button_press";
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let playButton = this.add.uiElement(Button, uiLayer);
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playButton.setSize(100, 50);
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playButton.setText("Play");
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playButton.setPosition(700, 30);
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playButton.onClickEventId = "play_button_press";
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let cycleFramerateButton = this.add.uiElement(Button, uiLayer);
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cycleFramerateButton.setSize(150, 50);
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cycleFramerateButton.setText("Cycle FPS");
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cycleFramerateButton.setPosition(5, 400);
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let i = 0;
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let fps = [15, 30, 60];
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cycleFramerateButton.onClick = () => {
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this.game.setMaxFPS(fps[i]);
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i = (i + 1) % 3;
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}
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// Pause Menu
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let pauseLayer = this.addLayer();
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pauseLayer.setParallax(0, 0);
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pauseLayer.disable();
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let pauseButton = this.add.uiElement(Button, uiLayer);
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pauseButton.setSize(100, 50);
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pauseButton.setText("Pause");
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pauseButton.setPosition(700, 400);
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pauseButton.onClick = () => {
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this.layers.forEach((layer: Layer) => layer.setPaused(true));
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pauseLayer.enable();
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}
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let modalBackground = this.add.uiElement(UIElement, pauseLayer);
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modalBackground.setSize(400, 200);
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modalBackground.setBackgroundColor(new Color(0, 0, 0, 0.4));
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modalBackground.setPosition(200, 100);
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let resumeButton = this.add.uiElement(Button, pauseLayer);
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resumeButton.setSize(100, 50);
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resumeButton.setText("Resume");
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resumeButton.setPosition(400, 200);
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resumeButton.onClick = () => {
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this.layers.forEach((layer: Layer) => layer.setPaused(false));
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pauseLayer.disable();
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}
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}
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}
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@ -2,7 +2,6 @@
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"files": [
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"src/main.ts",
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"src/Player.ts",
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"src/PlayerSprite.ts",
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"src/DataTypes/Tilesets/TiledData.ts",
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"src/DataTypes/Tilesets/Tileset.ts",
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