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+12,7 @@ import Layer from "../../Wolfie2D/Scene/Layer"; import Label from "../../Wolfie2D/Nodes/UIElements/Label"; import MainMenu from "./MainMenu"; import Tutorial from "./Tutorial"; +import Porcelain from "./Porcelain" export default class Levels extends Scene { @@ -32,12 +33,12 @@ export default class Levels extends Scene { tutorial.backgroundColor = Color.TRANSPARENT; tutorial.onClickEventId = "tutorial"; - const level1 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 150), text: "level 1"}); - level1.size.set(200, 50); - level1.borderWidth = 2; - level1.borderColor = Color.WHITE; - level1.backgroundColor = Color.TRANSPARENT; - level1.onClickEventId = "level1"; + const porcelain = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 150), text: "porcelain"}); + porcelain.size.set(200, 50); + porcelain.borderWidth = 2; + porcelain.borderColor = Color.WHITE; + porcelain.backgroundColor = Color.TRANSPARENT; + porcelain.onClickEventId = "porcelain"; const level2 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 100), text: "level 2"}); level2.size.set(200, 50); @@ -82,7 +83,7 @@ export default class Levels extends Scene { back.onClickEventId = "back"; this.receiver.subscribe("tutorial"); - this.receiver.subscribe("level1"); + this.receiver.subscribe("porcelain"); this.receiver.subscribe("level2"); this.receiver.subscribe("level3"); this.receiver.subscribe("level4"); @@ -113,8 +114,19 @@ export default class Levels extends Scene { this.sceneManager.changeToScene(Tutorial, {}, sceneOptions); } - if(event.type === "level1"){ - this.sceneManager.changeToScene(MainMenu, {}); + if(event.type === "porcelain"){ + let sceneOptions = { + physics: { + groupNames: ["ground", "player", "enemies"], + collisions: + [ + [0, 1, 1], + [1, 0, 0], + [1, 0, 0] + ] + } + } + this.sceneManager.changeToScene(Porcelain, {}, sceneOptions); } if(event.type === "level2"){ diff --git a/src/shattered_sword/Scenes/Porcelain.ts b/src/shattered_sword/Scenes/Porcelain.ts new file mode 100644 index 0000000..4eb4bc1 --- /dev/null +++ b/src/shattered_sword/Scenes/Porcelain.ts @@ -0,0 +1,34 @@ +import { TiledTilemapData } from "../../Wolfie2D/DataTypes/Tilesets/TiledData"; +import Vec2 from "../../Wolfie2D/DataTypes/Vec2"; +import Debug from "../../Wolfie2D/Debug/Debug"; +import { GameEventType } from "../../Wolfie2D/Events/GameEventType"; +import RandomMapGenerator from "../Tools/RandomMapGenerator"; +import GameLevel from "./GameLevel"; +import Label from "../../Wolfie2D/Nodes/UIElements/Label"; +import Color from "../../Wolfie2D/Utils/Color"; +import { UIElementType } from "../../Wolfie2D/Nodes/UIElements/UIElementTypes"; +import { Statuses } from "../sword_enums"; +import AABB from "../../Wolfie2D/DataTypes/Shapes/AABB"; +import EnemyAI from "../AI/EnemyAI"; +import BattlerAI from "../AI/BattlerAI"; + +export default class Porcelain extends GameLevel { + loadScene(): void { + super.loadScene(); + this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/porcelain_template.json", this.randomSeed); + this.map = this.rmg.getMap(); + console.log(this.map); + this.load.tilemapFromObject("map", this.map); + + // //load enemies + // this.load.spritesheet("Snake","shattered_sword_assets/spritesheets/Snake.json"); + // this.load.spritesheet("Tiger","shattered_sword_assets/spritesheets/Tiger.json"); + + // //can load enemy sprite here + // //sprites obtained from cse380 sprite wesbite + // this.load.spritesheet("remus_werewolf","shattered_sword_assets/spritesheets/remus_werewolf.json"); + // this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json"); + + //load music here + } +} \ No newline at end of file diff --git a/src/shattered_sword/Tools/RandomMapGenerator.ts b/src/shattered_sword/Tools/RandomMapGenerator.ts index 391c969..751ff38 100644 --- a/src/shattered_sword/Tools/RandomMapGenerator.ts +++ b/src/shattered_sword/Tools/RandomMapGenerator.ts @@ -143,7 +143,7 @@ export default class RandomMapGenerator { let nextPosition: Vec2 = undefined; let thisEntrance: Entrance = undefined; for (let entrance of nextRoom.entrances) { - if (this.getEntranceFacing(entrance, nextRoom.weight) == facing) { + if (this.getEntranceFacing(entrance, nextRoom.width) == facing) { let tmpPosition = new Vec2(position.x - entrance.x, position.y - entrance.y); if (this.isValidRoom(tmpPosition, new Vec2(tmpPosition.x + nextRoom.width - 1, tmpPosition.y + nextRoom.height - 1))) { thisEntrance = entrance; @@ -157,7 +157,7 @@ export default class RandomMapGenerator { let room = this.copyRoom(nextRoom, nextPosition.x, nextPosition.y); this.rooms.push(room); this.roomPlaced += 1; - if (this.hasExit && this.gen.range() <= 0.1) { + if (this.hasExit && this.gen.range() <= 0.5) { return false; } for (let entrance of nextRoom.entrances) {