feat: implemented checkpoint
This commit is contained in:
		
							parent
							
								
									c38273f1a3
								
							
						
					
					
						commit
						832e42affa
					
				| 
						 | 
				
			
			@ -51,7 +51,8 @@
 | 
			
		|||
            "y": 10,
 | 
			
		||||
            "possibility": 1
 | 
			
		||||
         }
 | 
			
		||||
      ]
 | 
			
		||||
      ],
 | 
			
		||||
      "checkPoint": [5, 19, 5, 5]
 | 
			
		||||
   },
 | 
			
		||||
   "exit": {
 | 
			
		||||
      "width": 30,
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -173,6 +173,8 @@ export default class GameLevel extends Scene {
 | 
			
		|||
 | 
			
		||||
        this.startpos = this.rmg.getPlayer().scale(32);
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        //call super after extending story with scene
 | 
			
		||||
       
 | 
			
		||||
        
 | 
			
		||||
| 
						 | 
				
			
			@ -191,6 +193,9 @@ export default class GameLevel extends Scene {
 | 
			
		|||
        this.subscribeToEvents();
 | 
			
		||||
        this.addUI();
 | 
			
		||||
 | 
			
		||||
        const checkPoint = this.rmg.getCheckPoint();
 | 
			
		||||
        this.addLevelEnd(new Vec2(checkPoint[0], checkPoint[1]), new Vec2(checkPoint[2], checkPoint[3]));
 | 
			
		||||
        
 | 
			
		||||
        // Create an enemies array
 | 
			
		||||
        // Send the player and enemies to the battle manager
 | 
			
		||||
        this.battleManager.setPlayers([<PlayerController>this.player._ai]);
 | 
			
		||||
| 
						 | 
				
			
			@ -900,6 +905,13 @@ export default class GameLevel extends Scene {
 | 
			
		|||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected addLevelEnd(startingTile: Vec2, size: Vec2): void {
 | 
			
		||||
        this.levelEndArea = <Rect>this.add.graphic(GraphicType.RECT, "primary", {position: startingTile.scale(32), size: size.scale(32)});
 | 
			
		||||
        this.levelEndArea.addPhysics(undefined, undefined, false, true);
 | 
			
		||||
        // this.levelEndArea.setTrigger("player", somelevelendevent, null);
 | 
			
		||||
        this.levelEndArea.color = new Color(0, 0, 0, 0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
   
 | 
			
		||||
    /**
 | 
			
		||||
     * damages the player if they collide with an enemy
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -25,6 +25,7 @@ export default class RandomMapGenerator {
 | 
			
		|||
    private exitFacing: Facing;
 | 
			
		||||
    private enemies: Array<Enemy>;
 | 
			
		||||
    private player: Vec2;
 | 
			
		||||
    private checkPoint: [number, number, number, number];
 | 
			
		||||
 | 
			
		||||
    constructor(JSONFilePath: string, seed: any) {
 | 
			
		||||
        let xhr = new XMLHttpRequest();
 | 
			
		||||
| 
						 | 
				
			
			@ -44,6 +45,7 @@ export default class RandomMapGenerator {
 | 
			
		|||
        this.rooms = new Array();
 | 
			
		||||
        this.enemies = new Array();
 | 
			
		||||
        this.player = new Vec2();
 | 
			
		||||
        this.checkPoint = [0,0,0,0];
 | 
			
		||||
        let gen = require('random-seed');
 | 
			
		||||
        this.gen = new gen(seed);
 | 
			
		||||
        this.hasExit = false;
 | 
			
		||||
| 
						 | 
				
			
			@ -115,6 +117,10 @@ export default class RandomMapGenerator {
 | 
			
		|||
        return new Vec2(this.player.x - this.minX, this.player.y - this.minY);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    getCheckPoint(): [number, number, number, number] {
 | 
			
		||||
        return [this.checkPoint[0] - this.minX, this.checkPoint[1] - this.minY, this.checkPoint[2], this.checkPoint[3]];
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    getEnemies(): Array<Enemy> {
 | 
			
		||||
        return this.enemies;
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			@ -372,6 +378,11 @@ export default class RandomMapGenerator {
 | 
			
		|||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        if (old.checkPoint) {
 | 
			
		||||
            this.checkPoint = [...old.checkPoint];
 | 
			
		||||
            this.checkPoint[0] += posX;
 | 
			
		||||
            this.checkPoint[1] += posY;
 | 
			
		||||
        }
 | 
			
		||||
        if (posX < this.minX)
 | 
			
		||||
            this.minX = posX;
 | 
			
		||||
        if (posY < this.minY)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue
	
	Block a user