fix: remove max shield
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					@ -259,7 +259,6 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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            this.bleedTimer.start();
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					            this.bleedTimer.start();
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            this.damage( 2 + Math.round(this.CURRENT_HP/50) );
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					            this.damage( 2 + Math.round(this.CURRENT_HP/50) );
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        }
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					        }
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	}
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						}
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					@ -318,7 +317,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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     * @param shield amount of shield to add to player
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					     * @param shield amount of shield to add to player
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     */
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					     */
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    addShield(shield : number){
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					    addShield(shield : number){
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        this.CURRENT_SHIELD = (this.CURRENT_SHIELD + shield) % this.MAX_SHIELD;
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					        this.CURRENT_SHIELD += shield;
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    }
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					    }
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    /**
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					    /**
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