fix: replace dying with charge animation
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@ -14,7 +14,7 @@ export default class Attack extends EnemyState {
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this.attacked = this.owner.id+"attacked";
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// TODO replace DYING with CHARGING
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(<AnimatedSprite>this.owner).animation.play("DYING", false, this.charged);
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(<AnimatedSprite>this.owner).animation.play("CHARGE", false, this.charged);
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this.receiver.subscribe(this.charged);
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this.receiver.subscribe(this.attacked);
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}
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