fix: replace dying with charge animation

This commit is contained in:
Renge 2022-04-25 21:00:50 -04:00
parent 8e027e694f
commit 76ac59ac9c

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@ -14,7 +14,7 @@ export default class Attack extends EnemyState {
this.attacked = this.owner.id+"attacked"; this.attacked = this.owner.id+"attacked";
// TODO replace DYING with CHARGING // TODO replace DYING with CHARGING
(<AnimatedSprite>this.owner).animation.play("DYING", false, this.charged); (<AnimatedSprite>this.owner).animation.play("CHARGE", false, this.charged);
this.receiver.subscribe(this.charged); this.receiver.subscribe(this.charged);
this.receiver.subscribe(this.attacked); this.receiver.subscribe(this.attacked);
} }