fix: stop music when level ends
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					@ -177,6 +177,10 @@ export default class GameLevel extends Scene {
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        this.randomSeed = Math.floor(Math.random() * 10000000000);
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					        this.randomSeed = Math.floor(Math.random() * 10000000000);
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    }
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					    }
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					    unloadScene(): void {
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					        this.emitter.fireEvent(GameEventType.STOP_SOUND, {key: "level_music"});
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					     }
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    startScene(): void {
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					    startScene(): void {
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        this.add.tilemap("map", new Vec2(2, 2));
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					        this.add.tilemap("map", new Vec2(2, 2));
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        console.log("width,height:" + this.map.width, this.map.height);
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					        console.log("width,height:" + this.map.width, this.map.height);
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					@ -1021,7 +1025,6 @@ export default class GameLevel extends Scene {
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     * Returns the player to spawn
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					     * Returns the player to spawn
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     */
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					     */
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    protected respawnPlayer(): void {
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					    protected respawnPlayer(): void {
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        this.emitter.fireEvent(GameEventType.STOP_SOUND, {key: "level_music"});
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        InputWrapper.enableInput();
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					        InputWrapper.enableInput();
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        this.player.position.copy(this.startpos);
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					        this.player.position.copy(this.startpos);
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        (<PlayerController>this.player._ai).CURRENT_HP = (<PlayerController>this.player._ai).MAX_HP + (<PlayerController>this.player._ai).CURRENT_BUFFS.hp;
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					        (<PlayerController>this.player._ai).CURRENT_HP = (<PlayerController>this.player._ai).MAX_HP + (<PlayerController>this.player._ai).CURRENT_BUFFS.hp;
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