feat: implemented alert

This commit is contained in:
Renge 2022-04-24 20:15:34 -04:00
parent 7c63a7957b
commit 7478f4bb1f
3 changed files with 40 additions and 1 deletions

View File

@ -9,6 +9,7 @@ import Weapon from "../GameSystems/items/Weapon";
import BattlerAI from "./BattlerAI"; import BattlerAI from "./BattlerAI";
import Patrol from "./EnemyStates/Patrol"; import Patrol from "./EnemyStates/Patrol";
import Alert from "./EnemyStates/Alert";
import { GameState, Statuses } from "../sword_enums"; import { GameState, Statuses } from "../sword_enums";
import Sprite from "../../Wolfie2D/Nodes/Sprites/Sprite"; import Sprite from "../../Wolfie2D/Nodes/Sprites/Sprite";
@ -32,6 +33,8 @@ export default class EnemyAI extends StateMachineAI implements BattlerAI {
/** The default movement speed of this AI */ /** The default movement speed of this AI */
speed: number = 20; speed: number = 20;
maxSpeed: number = 40;
/** The weapon this AI has */ /** The weapon this AI has */
weapon: Weapon; weapon: Weapon;
@ -81,7 +84,7 @@ export default class EnemyAI extends StateMachineAI implements BattlerAI {
//add states //add states
// Patrol mode // Patrol mode
this.addState(EnemyStates.PATROL, new Patrol(this, owner)); this.addState(EnemyStates.PATROL, new Patrol(this, owner));
// this.addState(EnemyStates.ALERT,) this.addState(EnemyStates.ALERT, new Alert(this, owner));
this.maxHealth = options.health; this.maxHealth = options.health;

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@ -0,0 +1,33 @@
import EnemyAI, { EnemyStates } from "../EnemyAI";
import EnemyState from "./EnemyState";
import Sprite from "../../../Wolfie2D/Nodes/Sprites/Sprite";
import AnimatedSprite from "../../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
export default class Alert extends EnemyState {
onEnter(options: Record<string, any>): void {
(<AnimatedSprite>this.owner).animation.playIfNotAlready("IDLE", true);
}
update(deltaT: number): void {
if(!this.canWalk()){
this.parent.direction *= -1;
}
let position = this.parent.getPlayerPosition();
if (position) {
this.parent.velocity.x = this.parent.maxSpeed * Math.sign(position.x - this.owner.position.x);
}
else {
this.parent.velocity.x = 0;
this.finished(EnemyStates.PATROL);
}
(<Sprite>this.owner).invertX = this.parent.velocity.x > 0 ? true : false ;
super.update(deltaT);
}
onExit(): Record<string, any> {
(<AnimatedSprite>this.owner).animation.stop();
return null;
}
}

View File

@ -24,6 +24,9 @@ export default class Patrol extends EnemyState {
this.parent.velocity.x = this.parent.direction * this.parent.speed; this.parent.velocity.x = this.parent.direction * this.parent.speed;
(<Sprite>this.owner).invertX = this.parent.direction === 1 ? true : false ; (<Sprite>this.owner).invertX = this.parent.direction === 1 ? true : false ;
if (this.parent.getPlayerPosition()) {
this.finished(EnemyStates.ALERT);
}
super.update(deltaT); super.update(deltaT);
} }