fix: bugs

This commit is contained in:
Renge 2022-05-23 05:40:11 -04:00
parent 1e250a9c06
commit 728e57a695
17 changed files with 150 additions and 872 deletions

View File

@ -1,78 +1,17 @@
<!DOCTYPE html> <!DOCTYPE html>
<html> <html lang="en">
<head> <head>
<meta charset="UTF-8" /> <meta charset="utf-8">
<title>Game</title> <meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="icon" type="image/x-icon" href="shattered_sword_assets/images/icon.png"> <title>Shattered Sword</title>
<style>
#main {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
background-color: black;
}
#game-window {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
#game-canvas {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
}
#text-canvas {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
pointer-events: none;
}
#debug-canvas {
width: 100%;
height: 100%;
position: absolute;
top: 0px;
left: 0px;
pointer-events: none;
}
@font-face {
font-family: 'NoPixel';
src: url('shattered_sword_assets/fonts/NoPixel.ttf');
}
</style>
</head> </head>
<body> <body>
<div id="main"> <p>Benchmarks: </p>
<!-- The main window of the game. This contains the rendered game and any debug text -->
<div id="game-window">
<!-- This is the canvas where the actual game is rendered -->
<canvas id="game-canvas"></canvas>
<!-- This is the canvas where text is rendered in WebGL -->
<canvas id="text-canvas" hidden></canvas>
<!-- This is the canvas where the debug text and graphics are rendered -->
<canvas id="debug-canvas"></canvas>
</div>
<!-- This contains stats about the game for development purposes, such as the average update time --> <ul>
<div id="stats" hidden> <li><a href="https://shattered-sword.firebaseapp.com//ShatteredSwordGameDesignDocument.html">benchmark1</a></li>
<canvas id="stats-canvas"></canvas> <li><a href="https://shattered-sword.firebaseapp.com/benchmark2.html">benchmark2</a></li>
<select name="Display" id="chart-option"> <li><a href="https://shattered-sword.firebaseapp.com/benchmark3.html">benchmark3</a></li>
</select> </ul>
<div id="stats-display"></div>
</div>
</div>
<script src="bundle.js"></script>
</body> </body>
</html> </html>

View File

@ -1,5 +1,5 @@
{ {
"numWeapons": 3, "numWeapons": 1,
"weapons": [ "weapons": [
{ {
"weaponType": "slice", "weaponType": "slice",
@ -10,26 +10,6 @@
"damage": 50, "damage": 50,
"cooldown": 500, "cooldown": 500,
"useVolume": 0 "useVolume": 0
},
{
"weaponType": "semiAutoGun",
"name": "pistol",
"displayName": "Pistol",
"spriteKey": "pistol",
"damage": 15,
"cooldown": 500,
"useVolume": 320,
"color": "#FFEEDD"
},
{
"weaponType": "laserGun",
"name": "laserGun",
"displayName": "laserGun",
"spriteKey": "laserGun",
"damage": 30,
"cooldown": 650,
"useVolume": 320,
"color": "#15E631"
} }
] ]
} }

View File

@ -18,11 +18,11 @@
"objectLayer": [ "objectLayer": [
{ {
"x": 7, "x": 7,
"y": 18 "y": 19
}, },
{ {
"x": 18, "x": 18,
"y": 16 "y": 17
} }
], ],
"entrances": [ "entrances": [
@ -37,7 +37,7 @@
{ {
"type": "player", "type": "player",
"x": 5, "x": 5,
"y": 17 "y": 19
} }
], ],
"startCheckPoint": [15, 15, 15, 15] "startCheckPoint": [15, 15, 15, 15]
@ -50,11 +50,11 @@
"objectLayer": [ "objectLayer": [
{ {
"x": 10, "x": 10,
"y": 17 "y": 18
}, },
{ {
"x": 20, "x": 20,
"y": 15 "y": 16
} }
], ],
"entrances": [ "entrances": [
@ -65,7 +65,7 @@
"alt_tile": [0, 478] "alt_tile": [0, 478]
} }
], ],
"endCheckPoint": [30, 15, 15, 15] "endCheckPoint": [20, 15, 15, 15]
}, },
"rooms": [ "rooms": [
{ {
@ -77,11 +77,11 @@
"objectLayer": [ "objectLayer": [
{ {
"x": 3, "x": 3,
"y": 17 "y": 18
}, },
{ {
"x": 26, "x": 26,
"y": 17 "y": 18
} }
], ],
"entrances": [ "entrances": [
@ -146,11 +146,11 @@
"objectLayer": [ "objectLayer": [
{ {
"x": 16, "x": 16,
"y": 17 "y": 18
}, },
{ {
"x": 28, "x": 28,
"y": 17 "y": 18
} }
], ],
"entrances": [ "entrances": [
@ -227,11 +227,11 @@
"objectLayer": [ "objectLayer": [
{ {
"x": 12, "x": 12,
"y": 11 "y": 12
}, },
{ {
"x": 11, "x": 11,
"y": 15 "y": 16
}, },
{ {
"x": 25, "x": 25,
@ -301,11 +301,11 @@
"objectLayer": [ "objectLayer": [
{ {
"x": 13, "x": 13,
"y": 10 "y": 11
}, },
{ {
"x": 19, "x": 19,
"y": 12 "y": 13
} }
], ],
"entrances": [ "entrances": [
@ -370,7 +370,7 @@
"objectLayer": [ "objectLayer": [
{ {
"x": 25, "x": 25,
"y": 14 "y": 15
} }
], ],
"entrances": [ "entrances": [

File diff suppressed because one or more lines are too long

View File

@ -1,134 +1,9 @@
{ {
"texts": [ "texts": [
{
"speaker": "",
"content": "Press enter or space or J or X to continue",
"actions": [
{
"type": "loadSprite",
"key": "storymode",
"path": "shattered_sword_assets/images/guide0.png",
"positon": [
300,
150
],
"scale": [
3,
3
]
}
]
},
{
"speaker": "",
"content": "There was the legendary royal greatsword that would grant great power to its wielder",
"actions": [
{
"type": "hideSprite",
"key": "storymode"
},
{
"type": "loadSprite",
"key": "sword",
"path": "shattered_sword_assets/images/story1.png",
"positon": [
300,
150
],
"scale": [
4,
4
]
}
]
},
{
"speaker": "",
"content": "But an evil monster shattered it into 6 pieces",
"actions": [
{
"type": "hideSprite",
"key": "sword"
},
{
"type": "loadSprite",
"key": "sword_shattered",
"path": "shattered_sword_assets/images/story2.png",
"positon": [
300,
150
],
"scale": [
4,
4
]
}
]
},
{
"speaker": "",
"content": "Hiro is the only surviving prince from the kingdom destroyed by the monster",
"actions": [
{
"type": "hideSprite",
"key": "sword_shattered"
},
{
"type": "loadSprite",
"key": "hiro_appear",
"path": "shattered_sword_assets/images/story3.png",
"positon": [
300,
150
],
"scale": [
4,
4
]
}
]
},
{
"speaker": "Hiro",
"content": "To bring prosperity back to the kingdom...",
"actions": [
{
"type": "hideSprite",
"key": "hiro_appear"
},
{
"type": "loadSprite",
"key": "hiro_sword",
"path": "shattered_sword_assets/images/story4.png",
"positon": [
300,
150
],
"scale": [
4,
4
]
}
]
},
{
"speaker": "Hiro",
"content": "I must go on the journey to collect the pieces of the sword... and kill the monster!",
"actions": [
{
"type": "showSprite",
"key": "hiro_sword"
}
]
},
{ {
"speaker": "", "speaker": "",
"content": "Press A/LEFT to go LEFT and D/RIGHT to go right", "content": "Press A/LEFT to go LEFT and D/RIGHT to go right",
"actions": [ "actions": [
{
"type": "hideSprite",
"key": "hiro_sword"
},
{ {
"type": "loadSprite", "type": "loadSprite",
"key": "rightleft", "key": "rightleft",
@ -146,7 +21,7 @@
}, },
{ {
"speaker": "", "speaker": "",
"content": "Press Z or space to jump, you can jump an extra time while in the air", "content": "Press Z or space to jump, double-click to double-jump",
"actions": [ "actions": [
{ {
"type": "hideSprite", "type": "hideSprite",
@ -213,121 +88,13 @@
} }
] ]
}, },
{
"speaker": "",
"content": "Use the number keys to select buffs.",
"actions": [
{
"type": "hideSprite",
"key": "dash"
},
{
"type": "loadSprite",
"key": "buff",
"path": "shattered_sword_assets/images/guide5.png",
"positon": [
300,
150
],
"scale": [
3,
3
]
}
]
},
{
"speaker": "",
"content": "Press 1 to select buff 1.",
"actions": [
{
"type": "hideSprite",
"key": "buff"
},
{
"type": "loadSprite",
"key": "buff2",
"path": "shattered_sword_assets/images/guide6.png",
"positon": [
300,
150
],
"scale": [
3,
3
]
}
]
},
{ {
"speaker": "", "speaker": "",
"content": "", "content": "",
"actions": [ "actions": [
{ {
"type": "hideSprite", "type": "hideSprite",
"key": "buff2" "key": "dash"
}
]
},
{
"speaker": "",
"content": "In this level, we're in a bamboo forest. Be careful with the snakes and slimes.",
"actions": [
{
"type": "loadSprite",
"key": "enemies",
"path": "shattered_sword_assets/images/forest_story1.png",
"positon": [
300,
150
],
"scale": [
3,
3
]
}
]
},
{
"speaker": "",
"content": "Snakes can fall from the sky at any moment, and apply poison when they hit you.",
"actions": [
{
"type": "showSprite",
"key": "enemies"
}
]
},
{
"speaker": "",
"content": "Besides the enemies, watch out for the gaps.",
"actions": [
{
"type": "hideSprite",
"key": "enemies"
},
{
"type": "loadSprite",
"key": "gap",
"path": "shattered_sword_assets/images/forest_story2.png",
"positon": [
300,
150
],
"scale": [
2,
2
]
}
]
},
{
"speaker": "",
"content": "Good luck on your journey!",
"actions": [
{
"type": "hideSprite",
"key": "gap"
} }
] ]
} }

View File

@ -17,6 +17,16 @@
"height": 16, "height": 16,
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"objectLayer": [
{
"x": 2,
"y": 14
},
{
"x": 24,
"y": 9
}
],
"entrances": [ "entrances": [
{ {
"x": 29, "x": 29,
@ -29,28 +39,24 @@
{ {
"type": "player", "type": "player",
"x": 5, "x": 5,
"y": 8 "y": 10
} }
], ]
"startCheckPoint": [24, 13, 4, 4]
}, },
"exit": { "exit": {
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"sprites": [ "objectLayer": [
{ {
"type": "Tiger",
"x": 3, "x": 3,
"y": 2, "y": 4
"possibility": 1
}, },
{ {
"type": "black_pudding", "x": 10,
"x": 9, "y": 7
"y": 5,
"possibility": 1
}, },
{ {
"type": "Tiger",
"x": 25, "x": 25,
"y": 11, "y": 13
"possibility": 1
}, },
{ {
"type": "black_pudding",
"x": 19, "x": 19,
"y": 20, "y": 22
"possibility": 1
}, },
{ {
"type": "Tiger",
"x": 23, "x": 23,
"y": 26, "y": 28
"possibility": 1
} }
], ],
"entrances": [ "entrances": [
@ -346,48 +305,6 @@
"alt_tile": [11, 11] "alt_tile": [11, 11]
} }
] ]
},
{
"width": 10,
"height": 5,
"weight": 2,
"bottomLayer": [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
"topLayer": [13, 3, 8, 2, 11, 12, 2, 7, 11, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0, 12, 3, 12, 2, 13, 6, 7, 2, 11, 7, 13],
"entrances":[
{
"x": 9,
"y": 1,
"width": 3,
"alt_tile": [11, 11]
},
{
"x": 0,
"y": 1,
"width": 3,
"alt_tile": [11, 11]
}
]
},
{
"width": 6,
"height": 10,
"weight": 2,
"bottomLayer": [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
"topLayer": [13, 12, 12, 12, 12, 2, 1, 0, 0, 0, 0, 8, 6, 0, 0, 0, 0, 7, 2, 0, 0, 0, 0, 12, 12, 0, 0, 0, 0, 13, 13, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 8, 7, 0, 0, 0, 0, 3, 13, 0, 0, 0, 0, 6, 2, 12, 12, 12, 12, 7],
"entrances":[
{
"x": 1,
"y": 0,
"width": 4,
"alt_tile": [11, 11]
},
{
"x": 1,
"y": 9,
"width": 4,
"alt_tile": [11, 11]
}
]
} }
] ]
} }

View File

@ -3,7 +3,7 @@
"spriteSheetImage": "Archer.png", "spriteSheetImage": "Archer.png",
"spriteWidth": 64, "spriteWidth": 64,
"spriteHeight": 64, "spriteHeight": 64,
"columns": 18, "columns": 1,
"rows": 1, "rows": 1,
"durationType": "time", "durationType": "time",
"animations": [ "animations": [
@ -13,131 +13,9 @@
"frames": [ "frames": [
{ {
"index": 0, "index": 0,
"duration": 10
},
{
"index": 1,
"duration": 10
},
{
"index": 2,
"duration": 10
},
{
"index": 3,
"duration": 10
}
]
},
{
"name": "CHARGE",
"repeat": false,
"frames": [
{
"index": 4,
"duration": 10
},
{
"index": 5,
"duration": 30
},
{
"index": 6,
"duration": 10
}
]
},
{
"name": "ATTACK",
"repeat": false,
"frames": [
{
"index": 7,
"duration": 10
},
{
"index": 8,
"duration": 10
},
{
"index": 9,
"duration": 10
},
{
"index": 10,
"duration": 10
}
]
},
{
"name": "HURT",
"repeat": false,
"frames": [
{
"index": 11,
"duration": 5
},
{
"index": 12,
"duration": 5
},
{
"index": 11,
"duration": 5
},
{
"index": 12,
"duration": 5
},
{
"index": 11,
"duration": 5
},
{
"index": 12,
"duration": 5
},
{
"index": 11,
"duration": 5
},
{
"index": 12,
"duration": 5
}
]
},
{
"name": "DEAD",
"repeat": true,
"frames": [
{
"index": 13,
"duration": 20 "duration": 20
} }
] ]
},
{
"name": "WALK",
"repeat": true,
"frames": [
{
"index": 14,
"duration": 10
},
{
"index": 15,
"duration": 10
},
{
"index": 16,
"duration": 10
},
{
"index": 17,
"duration": 10
}
]
} }
] ]
} }

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@ -3,7 +3,9 @@
"spriteSheetImage": "Bull.png", "spriteSheetImage": "Bull.png",
"spriteWidth": 64, "spriteWidth": 64,
"spriteHeight": 64, "spriteHeight": 64,
"columns": 17, "width": 256,
"height": 64,
"columns": 4,
"rows": 1, "rows": 1,
"durationType": "time", "durationType": "time",
"animations": [ "animations": [
@ -28,116 +30,6 @@
"duration": 20 "duration": 20
} }
] ]
},
{
"name": "CHARGE",
"repeat": false,
"frames": [
{
"index": 5,
"duration": 60
}
]
},
{
"name": "ATTACK",
"repeat": true,
"frames": [
{
"index": 4,
"duration": 10
},
{
"index": 5,
"duration": 10
},
{
"index": 6,
"duration": 10
},
{
"index": 7,
"duration": 10
},
{
"index": 8,
"duration": 10
},
{
"index": 9,
"duration": 10
}
]
},
{
"name": "HURT",
"repeat": false,
"frames": [
{
"index": 10,
"duration": 5
},
{
"index": 11,
"duration": 5
},
{
"index": 10,
"duration": 5
},
{
"index": 11,
"duration": 5
},
{
"index": 10,
"duration": 5
},
{
"index": 11,
"duration": 5
},
{
"index": 10,
"duration": 5
},
{
"index": 11,
"duration": 5
}
]
},
{
"name": "DEAD",
"repeat": true,
"frames": [
{
"index": 12,
"duration": 20
}
]
},
{
"name": "WALK",
"repeat": true,
"frames": [
{
"index": 13,
"duration": 15
},
{
"index": 14,
"duration": 15
},
{
"index": 15,
"duration": 15
},
{
"index": 16,
"duration": 15
}
]
} }
] ]
} }

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@ -3,7 +3,7 @@
"spriteSheetImage": "Tiger.png", "spriteSheetImage": "Tiger.png",
"spriteWidth": 64, "spriteWidth": 64,
"spriteHeight": 64, "spriteHeight": 64,
"columns": 4, "columns": 3,
"rows": 3, "rows": 3,
"durationType": "time", "durationType": "time",
"animations": [ "animations": [
@ -105,54 +105,6 @@
} }
] ]
},
{
"name": "HURT",
"repeat": false,
"frames": [
{
"index": 0,
"duration": 5
},
{
"index": 10,
"duration": 5
},
{
"index": 0,
"duration": 5
},
{
"index": 10,
"duration": 5
},
{
"index": 0,
"duration": 5
},
{
"index": 10,
"duration": 5
},
{
"index": 0,
"duration": 5
},
{
"index": 10,
"duration": 5
}
]
},
{
"name": "DEAD",
"repeat": true,
"frames": [
{
"index": 10,
"duration": 10
}
]
} }
] ]
} }

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@ -7,27 +7,14 @@ CSE380 2D Game Design Project, Spring 2022
:link: [https://shattered-sword.firebaseapp.com/benchmark1](https://shattered-sword.firebaseapp.com/ShatteredSwordGameDesignDocument.html) :link: [https://shattered-sword.firebaseapp.com/benchmark1](https://shattered-sword.firebaseapp.com/ShatteredSwordGameDesignDocument.html)
:link: [https://shattered-sword.firebaseapp.com/benchmark2](https://shattered-sword.firebaseapp.com/benchmark2.html) :link: [https://shattered-sword.firebaseapp.com/benchmark2](https://shattered-sword.firebaseapp.com/benchmark2.html)
:link: [https://shattered-sword.firebaseapp.com/benchmark3](https://shattered-sword.firebaseapp.com/benchmark3.html)
</br>
<div style="text-align: left"><img width='500' alt='Shattered Sword' src='./public/GUI/Logo.png'></div> <div style="text-align: left"><img width='500' alt='Shattered Sword' src='./public/GUI/Logo.png'></div>
## About our team ## About our team
Henry Chen, Kelly Peng, Renge Henry Chen, Kelly Peng, Renge
# Game Engine
## How to transpile and run ## How to transpile and run
Start gulp by just running `gulp` in the console. Start the code by running `dist/main.js` with Web Server for Chrome or a similar product. Anytime you save, gulp should recompile the code automatically. Start gulp by just running `gulp` in the console. Start the code by running `dist/main.js` with Web Server for Chrome or a similar product. Anytime you save, gulp should recompile the code automatically.
Setup follows [this helpful guide from TypeScript] (https://www.typescriptlang.org/docs/handbook/gulp.html) (Up through Watchify). Setup follows [this helpful guide from TypeScript] (https://www.typescriptlang.org/docs/handbook/gulp.html) (Up through Watchify).
## Cheat code
In main menu, enter seed
* `levels` will display and enable selection to all levels
Press <kbd>esc</kbd> to pause the game and get to setting screen. Enter
* `uuddlrlrbaba` for god mode
* set `<ATK|HP|EXP|SLD|SPD>` VALUE

View File

@ -18,7 +18,7 @@ export default class BullAI extends EnemyAI {
collideWithPlayer(player: PlayerController): void { collideWithPlayer(player: PlayerController): void {
if (this.isAttacking ) { if (this.isAttacking ) {
player.bleedCounter += 3; player.bleedCounter = 5;
} }
player.damage(10); player.damage(10);
} }

View File

@ -23,7 +23,7 @@ export default class TigerAI extends EnemyAI {
collideWithPlayer(player: PlayerController): void { collideWithPlayer(player: PlayerController): void {
if (this.isAttacking ) { if (this.isAttacking ) {
player.bleedCounter += 3; player.bleedCounter = 5;
} }
player.damage(10); player.damage(10);
} }

View File

@ -401,7 +401,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
{type:BuffType.SPEED, value:num * 2, category: BuffCategory.EXTRA}, {type:BuffType.SPEED, value:num * 2, category: BuffCategory.EXTRA},
{type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD}, {type:BuffType.FLAT_HEALTH, value:num, category: BuffCategory.SHIELD},
{type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"}, {type:BuffType.RANGE, value:num/100, category: BuffCategory.ATTACK, string: "\n\nIncrease range \nby "+num+"%"},
{type:BuffType.ATKSPEED, value:num, category: BuffCategory.ATTACK}, {type:BuffType.ATKSPEED, value:num/100, category: BuffCategory.ATTACK},
); );
@ -626,7 +626,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
case BuffType.ATKSPEED: case BuffType.ATKSPEED:
if (item) { if (item) {
this.cooldownMultiplier -= buff.value; this.cooldownMultiplier *= (1 - buff.value);
//reduce cooldowntimer //reduce cooldowntimer
(<Weapon>item).cooldownTimer = new Timer((<Weapon>item).cooldown * this.cooldownMultiplier ) (<Weapon>item).cooldownTimer = new Timer((<Weapon>item).cooldown * this.cooldownMultiplier )
} }

View File

@ -55,7 +55,7 @@ export default class MainMenu extends Scene {
this.seedInput.size.set(200, 50); this.seedInput.size.set(200, 50);
// Add map button, and give it an event to emit on press // Add map button, and give it an event to emit on press
const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 80), text: "Start Game"}); const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Start Game"});
map.size.set(200, 50); map.size.set(200, 50);
map.borderWidth = 2; map.borderWidth = 2;
map.borderColor = Color.WHITE; map.borderColor = Color.WHITE;
@ -131,14 +131,12 @@ export default class MainMenu extends Scene {
const header = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 250), text: "Controls"}); const header = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 250), text: "Controls"});
header.textColor = Color.WHITE; header.textColor = Color.WHITE;
const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 150), text: "A/D - Move Left/Right"}); const lc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "A/D/Left/Right - Move Left/Right"});
lc.textColor = Color.WHITE; lc.textColor = Color.WHITE;
const rc = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 100), text: "W/S - Look Up/Down"}); const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/X/Enter - Attack"});
rc.textColor = Color.WHITE;
const wasd = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y - 50), text: "J/Z/Enter - Attack"});
wasd.textColor = Color.WHITE; wasd.textColor = Color.WHITE;
const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/X - Jump"}); const e = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y), text: "SPACE/Z - Jump"});
e.textColor = Color.WHITE; e.textColor = Color.WHITE;
const q = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 50), text: "K/C - Dash"}); const q = <Label>this.add.uiElement(UIElementType.LABEL, "control", {position: new Vec2(center.x, center.y + 50), text: "K/C - Dash"});
q.textColor = Color.WHITE; q.textColor = Color.WHITE;