diff --git a/src/main.ts b/src/main.ts index e79b22a..e472016 100644 --- a/src/main.ts +++ b/src/main.ts @@ -12,7 +12,7 @@ import WeaponTypeRegistry from "./shattered_sword/Registry/WeaponTypeRegistry"; // Set up options for our game let options = { - canvasSize: {x : 1920, y:1080}, + canvasSize: {x : 1280, y:720}, //canvasSize: {x: window.innerWidth, y: window.innerHeight}, // The size of the game clearColor: {r: 0, g: 0, b: 0}, // The color the game clears to inputs: [ diff --git a/src/shattered_sword/Scenes/GameLevel.ts b/src/shattered_sword/Scenes/GameLevel.ts index d64de6b..aa58845 100644 --- a/src/shattered_sword/Scenes/GameLevel.ts +++ b/src/shattered_sword/Scenes/GameLevel.ts @@ -544,7 +544,7 @@ export default class GameLevel extends Scene { this.seedLabel =