diff --git a/src/shattered_sword/AI/BullAI.ts b/src/shattered_sword/AI/BullAI.ts index e8dacb6..559263d 100644 --- a/src/shattered_sword/AI/BullAI.ts +++ b/src/shattered_sword/AI/BullAI.ts @@ -18,7 +18,7 @@ export default class BullAI extends EnemyAI { collideWithPlayer(player: PlayerController): void { player.damage(10); - if (this.isAttacking && !player.invincible && !player.godMode) { + if (this.isAttacking && !player.invincible) { player.bleedCounter += 3; } } diff --git a/src/shattered_sword/AI/TigerAI.ts b/src/shattered_sword/AI/TigerAI.ts index f9925c9..5e44b3d 100644 --- a/src/shattered_sword/AI/TigerAI.ts +++ b/src/shattered_sword/AI/TigerAI.ts @@ -23,7 +23,7 @@ export default class TigerAI extends EnemyAI { collideWithPlayer(player: PlayerController): void { player.damage(10); - if (this.isAttacking && !player.invincible && !player.godMode) { + if (this.isAttacking && !player.invincible) { player.bleedCounter += 3; } }