Capitalized file reference names
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			@ -30,13 +30,13 @@
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            "y": 19
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         }, 
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         {
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            "type": "test_dummy",
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            "type": "black_pudding",
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            "x": 7,
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            "y": 19,
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            "possibility": 1
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         },
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		||||
         {
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            "type": "snake",
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            "type": "Snake",
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            "x": 1,
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            "y": 10,
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            "possibility": 1
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		||||
| 
						 | 
				
			
			@ -80,37 +80,37 @@
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         ],
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         "sprites": [
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            {
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		||||
               "type": "test_dummy",
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               "type": "black_pudding",
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               "x": 1,
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               "y": 10,
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		||||
               "possibility": 1
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		||||
            },
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		||||
            {
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		||||
               "type": "snake",
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		||||
               "type": "Snake",
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		||||
               "x": 12,
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		||||
               "y": 12,
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		||||
               "possibility": 1
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		||||
            },
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		||||
            {
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		||||
               "type": "snake",
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		||||
               "type": "Snake",
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		||||
               "x": 18,
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		||||
               "y": 15,
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		||||
               "possibility": 1
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		||||
            },
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		||||
            {
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		||||
               "type": "snake",
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		||||
               "type": "Snake",
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		||||
               "x": 14,
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		||||
               "y": 16,
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		||||
               "possibility": 1
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		||||
            },
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		||||
            {
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		||||
               "type": "snake",
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		||||
               "type": "Snake",
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		||||
               "x": 24,
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		||||
               "y": 17,
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		||||
               "possibility": 1
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		||||
            },
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		||||
            {
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		||||
               "type": "snake",
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		||||
               "type": "Snake",
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		||||
               "x": 6,
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		||||
               "y": 17,
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		||||
               "possibility": 1
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| 
						 | 
				
			
			@ -139,51 +139,51 @@
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         ],
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         "sprites": [
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            {
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		||||
               "type": "test_dummy",
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		||||
               "type": "black_pudding",
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		||||
               "x": 1,
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		||||
               "y": 10,
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		||||
               "possibility": 1
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		||||
            },
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		||||
            {
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		||||
               "type": "snake",
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		||||
               "type": "Snake",
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		||||
               "x": 5,
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               "y": 15,
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		||||
               "y": 14,
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		||||
               "possibility": 1
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		||||
            },
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		||||
            {
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		||||
               "type": "snake",
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		||||
               "type": "Snake",
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		||||
               "x": 14,
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		||||
               "y": 10,
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		||||
               "possibility": 1
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		||||
            },
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		||||
            {
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		||||
               "type": "snake",
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               "type": "Snake",
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               "x": 11,
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               "y": 13,
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               "y": 12,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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		||||
               "type": "Snake",
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		||||
               "x": 18,
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               "y": 12,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 23,
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               "y": 15,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 16,
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               "y": 17,
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               "y": 16,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 27,
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               "y": 18,
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               "y": 16,
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               "possibility": 1
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            }
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         ]
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| 
						 | 
				
			
			@ -210,37 +210,37 @@
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         ],
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         "sprites": [
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            {
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               "type": "test_dummy",
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               "type": "black_pudding",
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               "x": 1,
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               "y": 10,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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		||||
               "type": "Snake",
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		||||
               "x": 5,
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               "y": 14,
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		||||
               "y": 10,
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		||||
               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 11,
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               "y": 12,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 12,
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               "y": 9,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 15,
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               "y": 15,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 25,
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               "y": 14,
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               "possibility": 1
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| 
						 | 
				
			
			@ -270,37 +270,37 @@
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         ],
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         "sprites": [
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            {
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               "type": "test_dummy",
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               "type": "black_pudding",
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               "x": 1,
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               "y": 10,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 9,
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               "y": 10,
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               "possibility": 1
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            },
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            {
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               "type": "test_dummy",
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               "type": "black_pudding",
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               "x": 9,
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               "y": 5,
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               "possibility": 1
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            },
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            {
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               "type": "test_dummy",
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               "type": "black_pudding",
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               "x": 15,
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               "y": 18,
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               "possibility": 1
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            },
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            {
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               "type": "test_dummy",
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               "type": "black_pudding",
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               "x": 23,
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               "y": 16,
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               "possibility": 1
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            },
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            {
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               "type": "test_dummy",
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               "type": "black_pudding",
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               "x": 27,
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               "y": 14,
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               "possibility": 1
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| 
						 | 
				
			
			@ -329,37 +329,37 @@
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         ],
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         "sprites": [
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            {
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               "type": "test_dummy",
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               "type": "black_pudding",
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               "x": 1,
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               "y": 10,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 7,
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               "y": 13,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 13,
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               "y": 12,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 18,
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               "y": 14,
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		||||
               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 13,
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               "y": 16,
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               "possibility": 1
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            },
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            {
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               "type": "snake",
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               "type": "Snake",
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               "x": 23,
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               "y": 13,
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               "possibility": 1
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| 
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			@ -208,7 +208,7 @@
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		},
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		{
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			"name": "HURT",
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			"repeat": true,
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			"repeat": false,
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			"frames": [
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				{
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					"index": 0,
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| 
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			@ -11,7 +11,7 @@
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  "bottomBuffer": 0,
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  "animations": [
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    {
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      "name": "Idle",
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      "name": "IDLE",
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      "repeat": true,
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      "frames": [
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        {
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| 
						 | 
				
			
			@ -64,6 +64,244 @@
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        }
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      ]
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    },
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    {
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      "name": "WALK",
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      "repeat": true,
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      "frames": [
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        {
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          "index": 60,
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          "duration": 4
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        },
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        {
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          "index": 61,
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          "duration": 4
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        },
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        {
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          "index": 62,
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          "duration": 4
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        },
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        {
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          "duration": 4
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        {
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          "duration": 4
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          "duration": 4
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          "duration": 4
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        },
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        {
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      ]
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		||||
    },
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		||||
    {
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		||||
      "name": "ATTACK",
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		||||
      "repeat": true,
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		||||
      "frames": [
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		||||
        {
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          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 149,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "name": "HURT",
 | 
			
		||||
      "repeat": false,
 | 
			
		||||
      "frames": [
 | 
			
		||||
        {
 | 
			
		||||
          "index": 180,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 181,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 182,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 183,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 184,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 185,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 186,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 187,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 188,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 189,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 190,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 191,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 192,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 193,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        },
 | 
			
		||||
        {
 | 
			
		||||
          "index": 194,
 | 
			
		||||
          "duration": 4
 | 
			
		||||
        }
 | 
			
		||||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "name": "Moving Left",
 | 
			
		||||
      "repeat": true,
 | 
			
		||||
| 
						 | 
				
			
			@ -541,7 +779,7 @@
 | 
			
		|||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "name": "Dying",
 | 
			
		||||
      "name": "DYING",
 | 
			
		||||
      "repeat": false,
 | 
			
		||||
      "frames": [
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -587,7 +825,7 @@
 | 
			
		|||
      ]
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "name": "Dead",
 | 
			
		||||
      "name": "DEAD",
 | 
			
		||||
      "repeat": false,
 | 
			
		||||
      "frames": [
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -11,3 +11,5 @@ export default interface BattlerAI extends AI {
 | 
			
		|||
 | 
			
		||||
    damage: (damage: number) => void;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -108,7 +108,7 @@ export default class EnemyAI extends StateMachineGoapAI implements BattlerAI {
 | 
			
		|||
    damage(damage: number): void {
 | 
			
		||||
        this.CURRENT_HP -= damage;
 | 
			
		||||
        //TODO -
 | 
			
		||||
        this.owner.animation.play("HURT");
 | 
			
		||||
        this.owner.animation.play("HURT",false);
 | 
			
		||||
        console.log(damage +" damage taken, "+this.CURRENT_HP+" hp left");
 | 
			
		||||
 | 
			
		||||
        // If we're low enough, add Low Health status to enemy
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,27 +0,0 @@
 | 
			
		|||
import GameEvent from "../../../Wolfie2D/Events/GameEvent";
 | 
			
		||||
import Input from "../../../Wolfie2D/Input/Input";
 | 
			
		||||
import Sprite from "../../../Wolfie2D/Nodes/Sprites/Sprite";
 | 
			
		||||
import MathUtils from "../../../Wolfie2D/Utils/MathUtils";
 | 
			
		||||
import EnemyState from "./EnemyState";
 | 
			
		||||
 | 
			
		||||
export default class OnGround extends EnemyState {
 | 
			
		||||
	onEnter(options: Record<string, any>): void {}
 | 
			
		||||
 | 
			
		||||
	update(deltaT: number): void {
 | 
			
		||||
		if(this.parent.velocity.y > 0){
 | 
			
		||||
			this.parent.velocity.y = 0;
 | 
			
		||||
		}
 | 
			
		||||
		super.update(deltaT);
 | 
			
		||||
 | 
			
		||||
		
 | 
			
		||||
		this.finished("fall");
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	handleInput(event: GameEvent): void { }
 | 
			
		||||
	
 | 
			
		||||
	onExit(): Record<string, any> {
 | 
			
		||||
		return {};
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -7,7 +7,6 @@ import EnemyAI, { EnemyStates } from "../EnemyAI";
 | 
			
		|||
import EnemyState from "./EnemyState";
 | 
			
		||||
import Sprite from "../../../Wolfie2D/Nodes/Sprites/Sprite";
 | 
			
		||||
import MathUtils from "../../../Wolfie2D/Utils/MathUtils";
 | 
			
		||||
import OnGround from "./OnGround";
 | 
			
		||||
import AnimatedSprite from "../../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
 | 
			
		||||
 | 
			
		||||
export default class Patrol extends EnemyState {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -68,21 +68,19 @@ export default class PlayerController extends StateMachineAI implements BattlerA
 | 
			
		|||
    BASE_DEF: number = 100;
 | 
			
		||||
    MAX_DEF: number = 100;
 | 
			
		||||
    CURRENT_DEF: number = 100;
 | 
			
		||||
    CURRENT_EXP : number = 0;
 | 
			
		||||
    MAX_EXP : number = 100;
 | 
			
		||||
 | 
			
		||||
    invincible : boolean = false;
 | 
			
		||||
 | 
			
		||||
    tilemap: OrthogonalTilemap;
 | 
			
		||||
 | 
			
		||||
    //for doublejumps maybe = # of jumps in air allowed
 | 
			
		||||
    MAX_airjumps: number = 1;
 | 
			
		||||
    airjumps:number = 0;
 | 
			
		||||
    
 | 
			
		||||
    // TODO - 
 | 
			
		||||
    damage(damage: number): void {
 | 
			
		||||
        (<AnimatedSprite>this.owner).animation.play("HURT", false);
 | 
			
		||||
        this.CURRENT_HP -= damage;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private lookDirection: Vec2;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /** A list of items in the game world */
 | 
			
		||||
    private items: Array<Item>;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -98,6 +96,13 @@ export default class PlayerController extends StateMachineAI implements BattlerA
 | 
			
		|||
    }
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
    // TODO - 
 | 
			
		||||
    damage(damage: number): void {
 | 
			
		||||
        if( !this.invincible){
 | 
			
		||||
            (<AnimatedSprite>this.owner).animation.play("HURT", false);
 | 
			
		||||
            this.CURRENT_HP -= damage;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Returns three legal random generate buffs based on current state
 | 
			
		||||
| 
						 | 
				
			
			@ -108,14 +113,18 @@ export default class PlayerController extends StateMachineAI implements BattlerA
 | 
			
		|||
        return undefined;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    //generate array of 3 different buffs
 | 
			
		||||
    //TODO - balance buff value generation 
 | 
			
		||||
    /**
 | 
			
		||||
     * generate array of 3 buffs
 | 
			
		||||
     * @returns array of 3 differently typed buffs
 | 
			
		||||
     * returns an array of three randomly generated buffs 
 | 
			
		||||
     * @param val optional value to give buff
 | 
			
		||||
     * @returns array of three Buffs
 | 
			
		||||
     */
 | 
			
		||||
    static generateBuffs() : Buff[]{
 | 
			
		||||
        let num = Number(Math.random().toPrecision(1)) * 10;    //number from 1 to 10
 | 
			
		||||
    static generateBuffs( val? : number) : Buff[]{
 | 
			
		||||
        let num = Number(Math.random().toPrecision(1)) * 10;    //random number from 1 to 10 if no value given
 | 
			
		||||
        if(typeof val !== 'undefined'){
 | 
			
		||||
            num = val;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        let array : Buff[] = [
 | 
			
		||||
            {type:BuffType.ATK, value:num},
 | 
			
		||||
            {type:BuffType.HEALTH, value:num},
 | 
			
		||||
| 
						 | 
				
			
			@ -155,9 +164,11 @@ export default class PlayerController extends StateMachineAI implements BattlerA
 | 
			
		|||
                break;
 | 
			
		||||
            case BuffType.SPEED:
 | 
			
		||||
                this.CURRENT_BUFFS.speed += buff.value;
 | 
			
		||||
                this.speed += buff.value;
 | 
			
		||||
                break;
 | 
			
		||||
            case BuffType.DEF:
 | 
			
		||||
                this.CURRENT_BUFFS.def += buff.value;
 | 
			
		||||
                this.CURRENT_DEF += buff.value;
 | 
			
		||||
                break;
 | 
			
		||||
            case BuffType.RANGE:
 | 
			
		||||
                this.CURRENT_BUFFS.range += buff.value;
 | 
			
		||||
| 
						 | 
				
			
			@ -241,9 +252,9 @@ export default class PlayerController extends StateMachineAI implements BattlerA
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
        
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -87,6 +87,11 @@ export default class GameLevel extends Scene {
 | 
			
		|||
        //can load player sprite here
 | 
			
		||||
 | 
			
		||||
        //can load enemy sprite here
 | 
			
		||||
        //sprites obtained from cse380 sprite wesbite
 | 
			
		||||
        this.load.spritesheet("Tiger","shattered_sword_assets/spritesheets/Tiger.json");
 | 
			
		||||
        this.load.spritesheet("remus_werewolf","shattered_sword_assets/spritesheets/remus_werewolf.json");
 | 
			
		||||
        this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Load the scene info
 | 
			
		||||
        this.load.object("weaponData", "shattered_sword_assets/data/weaponData.json");
 | 
			
		||||
| 
						 | 
				
			
			@ -489,12 +494,29 @@ export default class GameLevel extends Scene {
 | 
			
		|||
        let enemy = this.add.animatedSprite(spriteKey, "primary");
 | 
			
		||||
        //enemy.position.set(tilePos.x*32, tilePos.y*32);
 | 
			
		||||
        enemy.position.copy(tilePos);
 | 
			
		||||
        enemy.scale.set(2, 2);
 | 
			
		||||
        //TODO - add custom collision shape for each enemy in an option variable 
 | 
			
		||||
        //enemy.addPhysics(aiOptions.size.clone());
 | 
			
		||||
        
 | 
			
		||||
        enemy.addPhysics(new AABB(Vec2.ZERO, new Vec2(16, 25)));
 | 
			
		||||
        enemy.colliderOffset.set(0, 6);
 | 
			
		||||
        if( "scale" in aiOptions){
 | 
			
		||||
            enemy.scale.set(aiOptions.scale,aiOptions.scale);
 | 
			
		||||
        }
 | 
			
		||||
        else{
 | 
			
		||||
            enemy.scale.set(2, 2);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //TODO - add custom collision shape for each enemy in an option variable 
 | 
			
		||||
        if( "size" in aiOptions){
 | 
			
		||||
            enemy.addPhysics(new AABB(Vec2.ZERO, aiOptions.size.clone()));
 | 
			
		||||
        }
 | 
			
		||||
        else{
 | 
			
		||||
            enemy.addPhysics(new AABB(Vec2.ZERO, new Vec2(16, 25)));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if("offset" in aiOptions){
 | 
			
		||||
            enemy.colliderOffset.set(aiOptions.offset.x,aiOptions.offset.y);
 | 
			
		||||
        }
 | 
			
		||||
        else{
 | 
			
		||||
            enemy.colliderOffset.set(0, 6);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        enemy.addAI(EnemyAI, aiOptions); //TODO - add individual enemy AI
 | 
			
		||||
        enemy.setGroup("Enemy");
 | 
			
		||||
        
 | 
			
		||||
| 
						 | 
				
			
			@ -519,17 +541,19 @@ export default class GameLevel extends Scene {
 | 
			
		|||
                        //size: new AABB(Vec2.ZERO, new Vec2(16, 25))
 | 
			
		||||
                    })
 | 
			
		||||
                    break;
 | 
			
		||||
                case "snake":       //snake enemies drop from sky("trees")? or could just be very abundant
 | 
			
		||||
                    this.addEnemy("snake", enemy.position.scale(32), {
 | 
			
		||||
                case "Snake":       //Snake enemies drop from sky("trees")? or could just be very abundant
 | 
			
		||||
                    this.addEnemy("Snake", enemy.position.scale(32), {
 | 
			
		||||
                        player: this.player,
 | 
			
		||||
                        health: 50,
 | 
			
		||||
                        tilemap: "Main",
 | 
			
		||||
                        //actions:actions,
 | 
			
		||||
                        goal: Statuses.REACHED_GOAL,
 | 
			
		||||
                        size: new Vec2(16,16),
 | 
			
		||||
                        offset : new Vec2(0, 16)
 | 
			
		||||
                    })
 | 
			
		||||
                    break;
 | 
			
		||||
                case "tiger":       //tiger can be miniboss for now? 
 | 
			
		||||
                    this.addEnemy("tiger", enemy.position.scale(32), {
 | 
			
		||||
                case "Tiger":       //Tiger can be miniboss for now? 
 | 
			
		||||
                    this.addEnemy("Tiger", enemy.position.scale(32), {
 | 
			
		||||
                        player: this.player,
 | 
			
		||||
                        health: 200,
 | 
			
		||||
                        tilemap: "Main",
 | 
			
		||||
| 
						 | 
				
			
			@ -538,6 +562,27 @@ export default class GameLevel extends Scene {
 | 
			
		|||
                    })
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case "remus_werewolf":       
 | 
			
		||||
                    this.addEnemy("remus_werewolf", enemy.position.scale(32), {
 | 
			
		||||
                        player: this.player,
 | 
			
		||||
                        health: 200,
 | 
			
		||||
                        tilemap: "Main",
 | 
			
		||||
                        //actions:actions,
 | 
			
		||||
                        goal: Statuses.REACHED_GOAL,
 | 
			
		||||
                    })
 | 
			
		||||
                    break;
 | 
			
		||||
                case "black_pudding":       
 | 
			
		||||
                    this.addEnemy("black_pudding", enemy.position.scale(32), {
 | 
			
		||||
                        player: this.player,
 | 
			
		||||
                        health: 200,
 | 
			
		||||
                        tilemap: "Main",
 | 
			
		||||
                        //actions:actions,
 | 
			
		||||
                        goal: Statuses.REACHED_GOAL,
 | 
			
		||||
                        scale: .25,
 | 
			
		||||
                        size: new Vec2(16,16),
 | 
			
		||||
                        offset : new Vec2(0,0)
 | 
			
		||||
                    })
 | 
			
		||||
                    break;
 | 
			
		||||
                default:
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -33,8 +33,8 @@ export default class Tutorial extends GameLevel {
 | 
			
		|||
        this.load.spritesheet("slice", "shattered_sword_assets/spritesheets/slice.json");
 | 
			
		||||
 | 
			
		||||
        //load enemies
 | 
			
		||||
        this.load.spritesheet("snake","shattered_sword_assets/spritesheets/snake.json");
 | 
			
		||||
        this.load.spritesheet("tiger","shattered_sword_assets/spritesheets/tiger.json");
 | 
			
		||||
        this.load.spritesheet("Snake","shattered_sword_assets/spritesheets/Snake.json");
 | 
			
		||||
        this.load.spritesheet("Tiger","shattered_sword_assets/spritesheets/Tiger.json");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue
	
	Block a user