diff --git a/src/shattered_sword/Scenes/Tutorial.ts b/src/shattered_sword/Scenes/Tutorial.ts index bdb213e..80e2e94 100644 --- a/src/shattered_sword/Scenes/Tutorial.ts +++ b/src/shattered_sword/Scenes/Tutorial.ts @@ -39,14 +39,13 @@ export default class Tutorial extends GameLevel { //spawn snake() if(Math.random() < .0001){ console.log("RANDOM SNAKE!"); - this.addEnemy("Snake", this.player.position.clone().add(new Vec2(0,-320)),{ + this.addEnemy("Snake", this.player.position.clone().add(new Vec2(0,-320)), EnemyAI, { player: this.player, health: 50, tilemap: "Main", size: new Vec2(14,10), offset : new Vec2(0, 22), exp: 50, - weapon : this.createWeapon("knife") }) } }