fix: add required properties to MapTemplate

This commit is contained in:
Renge 2022-04-03 18:23:29 -04:00
parent 9b335ba6ea
commit 6d86a8664b
2 changed files with 24 additions and 114 deletions

View File

@ -1,114 +0,0 @@
// import Vec2 from "../../../Wolfie2D/DataTypes/Vec2";
// import Sprite from "../../../Wolfie2D/Nodes/Sprites/Sprite";
// import Label, { HAlign } from "../../../Wolfie2D/Nodes/UIElements/Label";
// import { UIElementType } from "../../../Wolfie2D/Nodes/UIElements/UIElementTypes";
// import Layer from "../../../Wolfie2D/Scene/Layer";
// import Scene from "../../../Wolfie2D/Scene/Scene";
// import Color from "../../../Wolfie2D/Utils/Color";
// import Story from "../../Tools/DataTypes/Story";
// import StorySceneTester from "../StorySceneTester";
// export default class StoryLayer extends Layer {
// private progress: number;
// private sprites: Array<Sprite>;
// private currentSpeaker: string;
// private currentContent: string;
// constructor(scene: Scene, name: string, story: Story) {
// super(scene, name);
// this.story = story;
// }
// static async storyLayerFactory(scene: StorySceneTester, name: string, storyPath: string): Promise<StoryLayer> {
// const response = await (await fetch(storyPath)).json();
// let instance = new StoryLayer(scene, name, response);
// instance.story.resources.forEach((resource) => {
// switch (resource.type) {
// case "image":
// instance.scene.load.image(resource.key, resource.path);
// break;
// case "spritesheet":
// instance.scene.load.spritesheet(resource.key, resource.path);
// break;
// case "audio":
// instance.scene.load.audio(resource.key, resource.path);
// break;
// default:
// break;
// }
// })
// instance.currentSpeaker = instance.story.texts[0].speaker;
// instance.currentContent = instance.story.texts[0].content;
// instance.textLabel = <Label>instance.scene.add.uiElement(UIElementType.LABEL, "story", { position: new Vec2(100, 300), text: (instance.currentSpeaker + instance.currentContent) });
// // instance.textLabel.textColor = new Color(0, 0, 0, 1);
// // instance.textLabel.font = "PixelSimple";
// // instance.textLabel.fontSize = 40;
// // instance.textLabel.setHAlign(HAlign.LEFT);
// scene.isInStoryMode = true;
// return instance;
// }
// hasNext(): boolean {
// return this.progress + 1 < this.story.texts.length;
// }
// update(): void {
// if (!this.hasNext()) {
// return;
// }
// this.progress++;
// console.log(this.progress);
// // this.currentSpeaker = this.story.texts[this.progress].speaker;
// // this.currentContent = this.story.texts[this.progress].content;
// // this.textLabel.text = (this.currentSpeaker + this.currentContent);
// // let tmp = undefined;
// // if (this.story.texts[this.progress].actions) {
// // this.story.texts[this.progress].actions.forEach(action => {
// // switch (action.type) {
// // case "loadSprite":
// // tmp = this.scene.add.sprite(action.key, "UI");
// // tmp.position.set(action.positon[0], action.positon[1]);
// // tmp.scale.set(action.scale[0], action.scale[1]);
// // this.sprites.push(tmp);
// // break;
// // case "loadSprite":
// // tmp = this.scene.add.sprite(action.key, "UI");
// // tmp.position.set(action.positon[0], action.positon[1]);
// // tmp.scale.set(action.scale[0], action.scale[1]);
// // this.sprites.push(tmp);
// // break;
// // case "move":
// // tmp = this.sprites.find(function (sprite) {
// // return sprite.imageId === action.key;
// // });
// // tmp.position.set(action.positon[0], action.positon[1]);
// // tmp.scale.set(action.scale[0], action.scale[1]);
// // break;
// // case "show":
// // tmp = this.sprites.find(function (sprite) {
// // return sprite.imageId === action.key;
// // });
// // tmp.visible = true;
// // break;
// // case "hide":
// // tmp = this.sprites.find(function (sprite) {
// // return sprite.imageId === action.key;
// // });
// // tmp.visible = false;
// // break;
// // default:
// // break;
// // }
// // })
// // }
// }
// unload(): void {
// this.sprites.forEach(sprite => {
// sprite.destroy();
// })
// }
// }

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@ -1,15 +1,38 @@
export default class MapTemplate { export default class MapTemplate {
// Should be copied directly from Tiled
columns: number;
tilewidth: number; tilewidth: number;
tileheight: number; tileheight: number;
tilecount: number;
firstgid: number;
imageheight: number;
imagewidth: number;
margin: number;
spacing: number;
name: string;
// Replace with the relative path to the dist/
image: string;
entrance: RoomTemplate; entrance: RoomTemplate;
exit: RoomTemplate; exit: RoomTemplate;
rooms: Array<RoomTemplate>; rooms: Array<RoomTemplate>;
} }
export class Entrance { export class Entrance {
// Position of the top-left entrance and its width/height
x: number; x: number;
y: number; y: number;
width: number; width: number;
// If the entrance exit, the top/left bottom/right will be replaced by alt_tile[0] and alt_tile[1]
alt_tile: [number, number];
}
export class Enemy {
// Position of the enemy and chance to spawn (0, 1]
x: number;
y: number;
type: string;
possibility: number;
} }
export class RoomTemplate { export class RoomTemplate {
@ -18,4 +41,5 @@ export class RoomTemplate {
bottomLayer: Array<number>; bottomLayer: Array<number>;
topLayer: Array<number>; topLayer: Array<number>;
entrances: Array<Entrance>; entrances: Array<Entrance>;
enemies?: Array<Enemy>;
} }