Added Tutorial Level and movement
This commit is contained in:
parent
5bc079756d
commit
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27
dist/shattered_sword_assets/spritesheets/Hiro.json
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27
dist/shattered_sword_assets/spritesheets/Hiro.json
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{
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"name": "Hiro",
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"spriteSheetImage": "Hiro.png",
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"spriteWidth": 32,
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"spriteHeight": 32,
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"columns": 1,
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"rows": 1,
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"durationType": "time",
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"animations": [
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{
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"name": "IDLE",
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"frames": [ {"index": 0, "duration": 540} ]
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},
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{
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"name": "JUMP",
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"frames":[ {"index": 0, "duration": 32}]
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},
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{
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"name": "WALK",
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"frames": [ {"index": 0, "duration": 540} ]
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},
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{
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"name": "FALL",
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"frames": [ {"index": 0, "duration": 540} ]
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}
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]
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}
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BIN
dist/shattered_sword_assets/spritesheets/Hiro.png
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dist/shattered_sword_assets/spritesheets/Hiro.png
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59
dist/shattered_sword_assets/tilemaps/Tutorial.json
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dist/shattered_sword_assets/tilemaps/Tutorial.json
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@ -0,0 +1,59 @@
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"visible":true,
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"tiledversion":"1.8.2",
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"tileheight":16,
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"tilesets":[
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{
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"columns":8,
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"firstgid":1,
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"image":"forest_tileset.png",
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"imageheight":128,
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"imagewidth":128,
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"margin":0,
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"name":"forest_tileset",
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"spacing":0,
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"tilecount":64,
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"tileheight":16,
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"tilewidth":16
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}],
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"tilewidth":16,
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"type":"map",
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"version":"1.8",
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"width":30
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}
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4
dist/shattered_sword_assets/tilemaps/bamboo_forest.tsx
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4
dist/shattered_sword_assets/tilemaps/bamboo_forest.tsx
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.8" tiledversion="1.8.4" name="bamboo_forest" tilewidth="16" tileheight="16" tilecount="64" columns="8">
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<image source="forest_tileset.png" width="128" height="128"/>
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</tileset>
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107
dist/shattered_sword_assets/tilemaps/forest1.json
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dist/shattered_sword_assets/tilemaps/forest1.json
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"type":"tilelayer",
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"visible":true,
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"orientation":"orthogonal",
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"renderorder":"right-down",
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"tiledversion":"1.8.4",
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"tileheight":16,
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"tilesets":[
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{
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"firstgid":1,
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"columns":8,
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"image":"forest1.png",
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"imageheight":128,
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"imagewidth":128,
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"margin":0,
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"name":"forest1",
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"spacing":0,
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"tilewidth":16
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}],
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"tilewidth":16,
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"type":"map",
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"version":"1.8",
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"width":30
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}
|
BIN
dist/shattered_sword_assets/tilemaps/forest1.png
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dist/shattered_sword_assets/tilemaps/forest1.png
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BIN
dist/shattered_sword_assets/tilemaps/forest_tileset.png
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BIN
dist/shattered_sword_assets/tilemaps/forest_tileset.png
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@ -11,7 +11,10 @@ import Jump from "./PlayerStates/Jump";
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import Walk from "./PlayerStates/Walk";
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import Debug from "../../Wolfie2D/Debug/Debug";
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export enum PlayerType {
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PLATFORMER = "platformer",
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||||
TOPDOWN = "topdown"
|
||||
}
|
||||
|
||||
export enum PlayerStates {
|
||||
IDLE = "idle",
|
||||
|
|
|
@ -72,8 +72,10 @@ export default class GameLevel extends Scene {
|
|||
// Start the black screen fade out
|
||||
this.levelTransitionScreen.tweens.play("fadeOut");
|
||||
|
||||
//TODO - uncomment when done testing
|
||||
// Initially disable player movement
|
||||
Input.disableInput();
|
||||
//Input.disableInput();
|
||||
Input.enableInput();
|
||||
}
|
||||
|
||||
|
||||
|
@ -150,6 +152,37 @@ export default class GameLevel extends Scene {
|
|||
]
|
||||
});
|
||||
|
||||
this.levelTransitionScreen = <Rect>this.add.graphic(GraphicType.RECT, "UI", {position: new Vec2(300, 200), size: new Vec2(600, 400)});
|
||||
this.levelTransitionScreen.color = new Color(34, 32, 52);
|
||||
this.levelTransitionScreen.alpha = 1;
|
||||
|
||||
this.levelTransitionScreen.tweens.add("fadeIn", {
|
||||
startDelay: 0,
|
||||
duration: 1000,
|
||||
effects: [
|
||||
{
|
||||
property: TweenableProperties.alpha,
|
||||
start: 0,
|
||||
end: 1,
|
||||
ease: EaseFunctionType.IN_OUT_QUAD
|
||||
}
|
||||
],
|
||||
onEnd: Player_Events.LEVEL_END
|
||||
});
|
||||
|
||||
this.levelTransitionScreen.tweens.add("fadeOut", {
|
||||
startDelay: 0,
|
||||
duration: 1000,
|
||||
effects: [
|
||||
{
|
||||
property: TweenableProperties.alpha,
|
||||
start: 1,
|
||||
end: 0,
|
||||
ease: EaseFunctionType.IN_OUT_QUAD
|
||||
}
|
||||
],
|
||||
onEnd: Player_Events.LEVEL_START
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -12,6 +12,7 @@ import Layer from "../../Wolfie2D/Scene/Layer";
|
|||
import Label from "../../Wolfie2D/Nodes/UIElements/Label";
|
||||
import MainMenu from "./MainMenu";
|
||||
import SceneWithStory from "./SceneWithStory";
|
||||
import Tutorial from "./Tutorial";
|
||||
|
||||
|
||||
export default class Levels extends Scene {
|
||||
|
@ -25,6 +26,13 @@ export default class Levels extends Scene {
|
|||
this.primary = this.addUILayer("primary");
|
||||
|
||||
|
||||
const tutorial = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 200), text: "tutorial "});
|
||||
tutorial.size.set(200, 50);
|
||||
tutorial.borderWidth = 2;
|
||||
tutorial.borderColor = Color.WHITE;
|
||||
tutorial.backgroundColor = Color.TRANSPARENT;
|
||||
tutorial.onClickEventId = "tutorial";
|
||||
|
||||
const level1 = this.add.uiElement(UIElementType.BUTTON, "primary", {position: new Vec2(center.x, center.y - 150), text: "level 1"});
|
||||
level1.size.set(200, 50);
|
||||
level1.borderWidth = 2;
|
||||
|
@ -74,6 +82,7 @@ export default class Levels extends Scene {
|
|||
back.backgroundColor = Color.TRANSPARENT;
|
||||
back.onClickEventId = "back";
|
||||
|
||||
this.receiver.subscribe("tutorial");
|
||||
this.receiver.subscribe("level1");
|
||||
this.receiver.subscribe("level2");
|
||||
this.receiver.subscribe("level3");
|
||||
|
@ -89,6 +98,11 @@ export default class Levels extends Scene {
|
|||
|
||||
console.log(event);
|
||||
|
||||
|
||||
if(event.type === "tutorial"){
|
||||
this.sceneManager.changeToScene(Tutorial, {});
|
||||
}
|
||||
|
||||
if(event.type === "level1"){
|
||||
this.sceneManager.changeToScene(MainMenu, {});
|
||||
}
|
||||
|
|
33
src/shattered_sword/Scenes/Tutorial.ts
Normal file
33
src/shattered_sword/Scenes/Tutorial.ts
Normal file
|
@ -0,0 +1,33 @@
|
|||
import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
|
||||
import Debug from "../../Wolfie2D/Debug/Debug";
|
||||
import { GameEventType } from "../../Wolfie2D/Events/GameEventType";
|
||||
import GameLevel from "./GameLevel";
|
||||
|
||||
|
||||
|
||||
export default class Tutorial extends GameLevel{
|
||||
|
||||
loadScene(): void {
|
||||
// Load resources
|
||||
this.load.tilemap("forest1", "shattered_sword_assets/tilemaps/Tutorial.json");
|
||||
this.load.spritesheet("player", "shattered_sword_assets/spritesheets/Hiro.json")
|
||||
//load music here
|
||||
}
|
||||
|
||||
startScene(): void {
|
||||
// Add the level 1 tilemap
|
||||
this.add.tilemap("forest1", new Vec2(2, 2));
|
||||
this.viewport.setBounds(0, 0, 64*32, 20*32);
|
||||
|
||||
this.playerSpawn = new Vec2(5*32, 9*32);
|
||||
|
||||
// Do generic setup for a GameLevel
|
||||
super.startScene();
|
||||
|
||||
}
|
||||
|
||||
updateScene(deltaT: number): void {
|
||||
super.updateScene(deltaT);
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user