added some error checking to tilemaps and alpha value to scenes
This commit is contained in:
parent
bd961d04d3
commit
66ced08987
|
@ -9,6 +9,7 @@ import Tilemap from "../Nodes/Tilemap";
|
|||
import TilemapFactory from "./Factories/TilemapFactory";
|
||||
import PhysicsManager from "../Physics/PhysicsManager";
|
||||
import PhysicsNodeFactory from "./Factories/PhysicsNodeFactory";
|
||||
import MathUtils from "../Utils/MathUtils";
|
||||
|
||||
export default class Scene {
|
||||
private gameState: GameState;
|
||||
|
@ -19,6 +20,7 @@ export default class Scene {
|
|||
private tilemaps: Array<Tilemap>;
|
||||
private paused: boolean;
|
||||
private hidden: boolean;
|
||||
private alpha: number;
|
||||
|
||||
// Factories
|
||||
public canvasNode: CanvasNodeFactory;
|
||||
|
@ -45,6 +47,10 @@ export default class Scene {
|
|||
this.paused = pauseValue;
|
||||
}
|
||||
|
||||
setAlpha(alpha: number): void {
|
||||
this.alpha = MathUtils.clamp(alpha, 0, 1);
|
||||
}
|
||||
|
||||
isPaused(): boolean {
|
||||
return this.paused;
|
||||
}
|
||||
|
@ -97,6 +103,9 @@ export default class Scene {
|
|||
|
||||
render(ctx: CanvasRenderingContext2D): void {
|
||||
if(!this.hidden){
|
||||
let previousAlpha = ctx.globalAlpha;
|
||||
ctx.globalAlpha = this.alpha;
|
||||
|
||||
let visibleSet = this.sceneGraph.getVisibleSet();
|
||||
let viewportOrigin = this.viewport.getPosition();
|
||||
let origin = new Vec2(viewportOrigin.x*this.parallax.x, viewportOrigin.y*this.parallax.y);
|
||||
|
@ -111,6 +120,8 @@ export default class Scene {
|
|||
|
||||
// Render visible set
|
||||
visibleSet.forEach(node => node.render(ctx, origin));
|
||||
|
||||
ctx.globalAlpha = previousAlpha;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,11 +12,13 @@ export default class OrthogonalTilemap extends Tilemap {
|
|||
this.data = layer.data;
|
||||
this.visible = layer.visible;
|
||||
this.collidable = false;
|
||||
if(layer.properties){
|
||||
for(let item of layer.properties){
|
||||
if(item.name === "Collidable"){
|
||||
this.collidable = item.value;
|
||||
}
|
||||
}
|
||||
}
|
||||
tilemapData.tilesets.forEach(tilesetData => this.tilesets.push(new Tileset(tilesetData)));
|
||||
}
|
||||
|
||||
|
|
12
src/main.ts
12
src/main.ts
|
@ -13,7 +13,8 @@ function main(){
|
|||
let gameState = game.getGameState();
|
||||
|
||||
let backgroundScene = gameState.createScene();
|
||||
backgroundScene.setParallax(0.5, 0.5);
|
||||
backgroundScene.setParallax(0.5, 0.8);
|
||||
backgroundScene.setAlpha(0.5);
|
||||
let mainScene = gameState.createScene();
|
||||
let uiLayer = gameState.createScene();
|
||||
uiLayer.setParallax(0, 0);
|
||||
|
@ -73,8 +74,13 @@ function main(){
|
|||
pauseMenu.disable();
|
||||
}
|
||||
|
||||
mainScene.tilemap.add(OrthogonalTilemap, "assets/tilemaps/Platformer.json");
|
||||
let player = mainScene.physics.add(Player, "platformer");
|
||||
// backgroundScene.tilemap.add(OrthogonalTilemap, "assets/tilemaps/Background.json");
|
||||
// mainScene.tilemap.add(OrthogonalTilemap, "assets/tilemaps/Platformer.json");
|
||||
// let player = mainScene.physics.add(Player, "platformer");
|
||||
|
||||
mainScene.tilemap.add(OrthogonalTilemap, "assets/tilemaps/TopDown.json");
|
||||
let player = mainScene.physics.add(Player, "topdown");
|
||||
|
||||
mainScene.getViewport().follow(player);
|
||||
|
||||
pauseMenu.disable();
|
||||
|
|
Loading…
Reference in New Issue
Block a user