fix: ui for buff
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b245e2a426
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@ -110,6 +110,9 @@ export default class GameLevel extends Scene {
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buffButton1 : Button;
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buffButton1 : Button;
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buffButton2 : Button;
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buffButton2 : Button;
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buffButton3 : Button;
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buffButton3 : Button;
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buffLable1: Label;
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buffLable2: Label;
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buffLable3: Label;
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buffs: Array<Buff>;
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buffs: Array<Buff>;
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//pause layer
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//pause layer
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@ -609,7 +612,8 @@ export default class GameLevel extends Scene {
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//TODO -
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//TODO -
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//determine button location
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//determine button location
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this.buffButton1 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*2/3-180/2), Math.floor(this.viewport.getHalfSize().y)),text:"buffButton1"});
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this.buffButton1 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*2/3-180/2), Math.floor(this.viewport.getHalfSize().y)),text:""});
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this.buffLable1 = <Label>this.add.uiElement(UIElementType.LABEL, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*2/3-180/2), Math.floor(this.viewport.getHalfSize().y)-30),text:"a testing text lable \naaaaaaaaaaaaaaaaaaaaaaaaaaaa"})
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this.buffButton1.size.set(180,200);
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this.buffButton1.size.set(180,200);
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this.buffButton1.borderWidth = 5;
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this.buffButton1.borderWidth = 5;
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this.buffButton1.borderColor = Color.RED;
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this.buffButton1.borderColor = Color.RED;
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