feat: add background
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					@ -31,7 +31,7 @@ export default class MainMenu extends Scene {
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    loadScene(): void {
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					    loadScene(): void {
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        // Load the menu song
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					        // Load the menu song
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        //this.load.audio("menu", "shattered_sword_assets/music/menu.mp3");
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					        this.load.image("backgroud", "shattered_sword_assets/images/mainmenu.png");
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    }
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					    }
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    //TODO 
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					    //TODO 
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					@ -44,6 +44,7 @@ export default class MainMenu extends Scene {
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        // The main menu
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					        // The main menu
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        this.mainMenu = this.addUILayer("mainMenu");
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					        this.mainMenu = this.addUILayer("mainMenu");
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					        this.add.sprite("background", "mainMenu");
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        const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
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					        const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
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        seedHint.textColor = Color.WHITE;
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					        seedHint.textColor = Color.WHITE;
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