feat: add background
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@ -31,7 +31,7 @@ export default class MainMenu extends Scene {
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loadScene(): void {
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loadScene(): void {
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// Load the menu song
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// Load the menu song
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//this.load.audio("menu", "shattered_sword_assets/music/menu.mp3");
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this.load.image("backgroud", "shattered_sword_assets/images/mainmenu.png");
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}
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}
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//TODO
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//TODO
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@ -44,6 +44,7 @@ export default class MainMenu extends Scene {
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// The main menu
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// The main menu
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this.mainMenu = this.addUILayer("mainMenu");
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this.mainMenu = this.addUILayer("mainMenu");
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this.add.sprite("background", "mainMenu");
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const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
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const seedHint = <Label>this.add.uiElement(UIElementType.LABEL, "mainMenu", {position: new Vec2(center.x, center.y - 200), text: "Enter seed or leave it blank to randomly generate one"});
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seedHint.textColor = Color.WHITE;
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seedHint.textColor = Color.WHITE;
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