feat: add end

This commit is contained in:
Renge 2022-05-09 13:06:46 -04:00
parent 357991d626
commit 5da79c3bf0
3 changed files with 76 additions and 4 deletions

View File

@ -0,0 +1,53 @@
import Vec2 from "../../Wolfie2D/DataTypes/Vec2";
import RandomMapGenerator from "../Tools/RandomMapGenerator";
import GameLevel from "./GameLevel";
import InputWrapper from "../Tools/InputWrapper";
import Forest from "./Forest";
export default class End extends GameLevel {
loadScene(): void {
super.loadScene();
this.rmg = new RandomMapGenerator("shattered_sword_assets/jsons/castle_template.json", InputWrapper.randomSeed);
this.map = this.rmg.getMap();
this.load.tilemapFromObject("map", this.map);
//load enemies
}
updateScene(deltaT: number): void {
super.updateScene(deltaT);
}
protected goToNextLevel(): void {
this.viewport.setZoomLevel(1);
let sceneOptions = {
physics: {
groupNames: ["ground", "player", "enemies"],
collisions:
[
[0, 1, 1],
[1, 0, 0],
[1, 0, 0]
]
}
}
this.sceneManager.changeToScene(Forest, {}, sceneOptions);
}
protected playStartStory(): void {
if (!this.touchedStartCheckPoint) {
this.touchedStartCheckPoint = true;
this.storyLoader("shattered_sword_assetsshattered_sword_assets/jsons/level1story.json");
this.startTimer();
}
}
protected playEndStory() {
if (!this.touchedEndCheckPoint) {
this.touchedEndCheckPoint = true;
this.storyLoader("shattered_sword_assets/jsons/story.json");
this.endTimer();
this.levelEnded = true;
}
}
}

View File

@ -17,6 +17,7 @@ import Porcelain from "./Porcelain";
import Greatwall from './Greatwall';
import Snow from './Snow';
import Market from './Market';
import End from './End'
import InputWrapper from "../Tools/InputWrapper";
import TextInput from "../../Wolfie2D/Nodes/UIElements/TextInput";
@ -243,6 +244,28 @@ export default class Levels extends Scene {
this.sceneManager.changeToScene(Market, {}, sceneOptions);
}
if(event.type === "end"){
if (this.seedInput.text) {
InputWrapper.randomSeed = this.seedInput.text;
this.seedInput.text = "";
}
else {
InputWrapper.randomSeed = Math.floor(Math.random() * 10000000000).toString();
}
let sceneOptions = {
physics: {
groupNames: ["ground", "player", "enemies"],
collisions:
[
[0, 1, 1],
[1, 0, 0],
[1, 0, 0]
]
}
}
this.sceneManager.changeToScene(End, {}, sceneOptions);
}
if(event.type === "back"){
this.sceneManager.changeToScene(MainMenu, {});
}

View File

@ -14,10 +14,6 @@ export default class Start extends GameLevel {
//load enemies
}
updateScene(deltaT: number): void {
super.updateScene(deltaT);
}
protected goToNextLevel(): void {
this.viewport.setZoomLevel(1);
let sceneOptions = {