fixed finalboss following
This commit is contained in:
		
							parent
							
								
									6062b15398
								
							
						
					
					
						commit
						59a21f9536
					
				| 
						 | 
				
			
			@ -66,10 +66,9 @@ export default class AssassinAttack extends Attack {
 | 
			
		|||
                this.parent.velocity.x = 0;
 | 
			
		||||
              }
 | 
			
		||||
 | 
			
		||||
            // Do gravity
 | 
			
		||||
            if (this.owner.onGround) {
 | 
			
		||||
            
 | 
			
		||||
            this.parent.velocity.y = 0;
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            this.owner.move(this.parent.velocity.scaled(deltaT));
 | 
			
		||||
    }
 | 
			
		||||
        
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -983,8 +983,8 @@ export default class GameLevel extends Scene {
 | 
			
		|||
                        health: 1000,
 | 
			
		||||
                        tilemap: "Main",
 | 
			
		||||
                        scale: 2,
 | 
			
		||||
                        size: new Vec2(60,50),
 | 
			
		||||
                        offset : new Vec2(0,30),
 | 
			
		||||
                        size: new Vec2(60,31),
 | 
			
		||||
                        offset : new Vec2(0,50),
 | 
			
		||||
                        exp: 75,
 | 
			
		||||
                        weapon: this.createWeapon("laserGun")
 | 
			
		||||
                    })
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -12,6 +12,9 @@ export default class Start extends GameLevel {
 | 
			
		|||
        this.load.tilemapFromObject("map", this.map);
 | 
			
		||||
 | 
			
		||||
        //load enemies
 | 
			
		||||
        this.load.spritesheet("Snake","shattered_sword_assets/spritesheets/Snake.json");
 | 
			
		||||
        this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
 | 
			
		||||
        this.load.spritesheet("FinalBoss","shattered_sword_assets/spritesheets/FinalBoss.json");
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    startScene(): void {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue
	
	Block a user