fixed finalboss following
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					@ -66,10 +66,9 @@ export default class AssassinAttack extends Attack {
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                this.parent.velocity.x = 0;
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					                this.parent.velocity.x = 0;
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              }
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					              }
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            // Do gravity
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            if (this.owner.onGround) {
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            this.parent.velocity.y = 0;
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					            this.parent.velocity.y = 0;
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            }
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            this.owner.move(this.parent.velocity.scaled(deltaT));
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					            this.owner.move(this.parent.velocity.scaled(deltaT));
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    }
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					    }
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					@ -983,8 +983,8 @@ export default class GameLevel extends Scene {
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                        health: 1000,
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					                        health: 1000,
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                        tilemap: "Main",
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					                        tilemap: "Main",
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                        scale: 2,
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					                        scale: 2,
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                        size: new Vec2(60,50),
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					                        size: new Vec2(60,31),
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                        offset : new Vec2(0,30),
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					                        offset : new Vec2(0,50),
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                        exp: 75,
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					                        exp: 75,
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                        weapon: this.createWeapon("laserGun")
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					                        weapon: this.createWeapon("laserGun")
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                    })
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					                    })
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					@ -12,6 +12,9 @@ export default class Start extends GameLevel {
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        this.load.tilemapFromObject("map", this.map);
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					        this.load.tilemapFromObject("map", this.map);
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        //load enemies
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					        //load enemies
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					        this.load.spritesheet("Snake","shattered_sword_assets/spritesheets/Snake.json");
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					        this.load.spritesheet("black_pudding","shattered_sword_assets/spritesheets/black_pudding.json");
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					        this.load.spritesheet("FinalBoss","shattered_sword_assets/spritesheets/FinalBoss.json");
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    }
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					    }
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    startScene(): void {
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					    startScene(): void {
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