diff --git a/src/shattered_sword/AI/EnemyStates/AssassinAttack.ts b/src/shattered_sword/AI/EnemyStates/AssassinAttack.ts index 4c60b90..1c692c2 100644 --- a/src/shattered_sword/AI/EnemyStates/AssassinAttack.ts +++ b/src/shattered_sword/AI/EnemyStates/AssassinAttack.ts @@ -28,7 +28,7 @@ export default class AssassinAttack extends Attack { if(this.parent.getPlayerPosition() !==null) - this.owner.position = this.parent.getPlayerPosition().clone().add(new Vec2( (this.parent.player).invertX ? 32 : -32 ,0)); + this.owner.position = this.parent.getPlayerPosition().clone().add(new Vec2( (this.parent.player).invertX ? 56 : -56 ,0)); this.pauseTimer.start();