update splashscreen bg and fix the inheritance of start story
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dist/shattered_sword_assets/images/brown.png
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dist/shattered_sword_assets/images/brown.png
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@ -976,7 +976,7 @@ export default class GameLevel extends Scene {
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protected playStartStory() {
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protected playStartStory() {
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if (!this.touchedStartCheckPoint) {
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if (!this.touchedStartCheckPoint) {
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this.touchedStartCheckPoint = true;
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this.touchedStartCheckPoint = true;
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this.storyLoader("shattered_sword_assets/jsons/level1story.json");
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this.storyLoader("shattered_sword_assets/jsons/story.json");
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this.startTimer();
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this.startTimer();
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}
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}
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}
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}
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@ -22,8 +22,8 @@ export default class SplashScreen extends Scene {
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loadScene(): void {
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loadScene(): void {
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//load images
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//load images
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this.load.image("logo", "shattered_sword_assets/images/black.png");
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this.load.image("backgroundImage", "shattered_sword_assets/images/logo.png");
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this.load.image("backgroundImage", "shattered_sword_assets/images/logo.png");
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this.load.image("logo", "shattered_sword_assets/images/brown.png");
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// Load the menu song
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// Load the menu song
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//this.load.audio("menu", "assets/music/menu.mp3");
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//this.load.audio("menu", "assets/music/menu.mp3");
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}
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}
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@ -45,4 +45,12 @@ export default class Tutorial extends GameLevel {
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this.viewport.setZoomLevel(1);
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this.viewport.setZoomLevel(1);
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this.sceneManager.changeToScene(Porcelain);
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this.sceneManager.changeToScene(Porcelain);
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}
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}
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protected playStartStory(): void {
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if (!this.touchedStartCheckPoint) {
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this.touchedStartCheckPoint = true;
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this.storyLoader("shattered_sword_assets/jsons/level1story.json");
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this.startTimer();
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}
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}
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}
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}
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