feat: added end level
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@ -29,7 +29,7 @@
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{
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"type": "player",
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"x": 3,
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"y": 13
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"y": 12.5
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}
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]
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},
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@ -3,6 +3,7 @@ import RandomMapGenerator from "../Tools/RandomMapGenerator";
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import GameLevel from "./GameLevel";
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import InputWrapper from "../Tools/InputWrapper";
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import Forest from "./Forest";
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import GameFinish from "./GameFinish";
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export default class End extends GameLevel {
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loadScene(): void {
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@ -14,40 +15,21 @@ export default class End extends GameLevel {
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//load enemies
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}
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updateScene(deltaT: number): void {
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super.updateScene(deltaT);
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startScene(): void {
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super.startScene();
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this.addCheckPoint(new Vec2(3, 13), new Vec2(10, 10), "startStory", "nextLevel");
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}
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protected goToNextLevel(): void {
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this.viewport.setZoomLevel(1);
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let sceneOptions = {
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physics: {
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groupNames: ["ground", "player", "enemies"],
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collisions:
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[
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[0, 1, 1],
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[1, 0, 0],
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[1, 0, 0]
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]
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}
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}
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this.sceneManager.changeToScene(Forest, {}, sceneOptions);
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this.sceneManager.changeToScene(GameFinish);
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}
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protected playStartStory(): void {
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if (!this.touchedStartCheckPoint) {
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this.touchedStartCheckPoint = true;
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this.storyLoader("shattered_sword_assetsshattered_sword_assets/jsons/level1story.json");
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this.storyLoader("shattered_sword_assets/jsons/level1story.json");
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this.startTimer();
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}
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}
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protected playEndStory() {
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if (!this.touchedEndCheckPoint) {
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this.touchedEndCheckPoint = true;
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this.storyLoader("shattered_sword_assets/jsons/story.json");
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this.endTimer();
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this.levelEnded = true;
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}
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}
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}
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@ -395,6 +395,7 @@ export default class GameLevel extends Scene {
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this.startTimer();
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break;
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case "nextLevel":
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this.endTimer();
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this.goToNextLevel();
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break;
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}
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@ -12,6 +12,7 @@ import AABB from "../../Wolfie2D/DataTypes/Shapes/AABB";
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import EnemyAI from "../AI/EnemyAI";
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import BattlerAI from "../AI/BattlerAI";
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import InputWrapper from "../Tools/InputWrapper";
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import End from "./End";
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export default class Market extends GameLevel {
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loadScene(): void {
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@ -42,7 +43,7 @@ export default class Market extends GameLevel {
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]
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}
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}
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this.sceneManager.changeToScene(Market, {}, sceneOptions);
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this.sceneManager.changeToScene(End, {}, sceneOptions);
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}
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protected playStartStory(): void {
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