added background music

This commit is contained in:
OfficialCHenry 2022-04-24 16:53:18 -04:00
parent da1f86628d
commit 45596fdbc0
2 changed files with 3 additions and 3 deletions

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@ -160,6 +160,7 @@ export default class GameLevel extends Scene {
this.load.audio("hurt", "shattered_sword_assets/sounds/hurt.wav"); this.load.audio("hurt", "shattered_sword_assets/sounds/hurt.wav");
this.load.audio("die", "shattered_sword_assets/sounds/die.wav"); this.load.audio("die", "shattered_sword_assets/sounds/die.wav");
this.load.audio("level_up","shattered_sword_assets/sounds/level_up.wav"); this.load.audio("level_up","shattered_sword_assets/sounds/level_up.wav");
this.load.audio("level_music","shattered_sword_assets/sounds/bgm1.mp3")
this.load.image("knife", "shattered_sword_assets/sprites/knife.png"); this.load.image("knife", "shattered_sword_assets/sprites/knife.png");
@ -253,12 +254,11 @@ export default class GameLevel extends Scene {
this.levelTransitionScreen.tweens.play("fadeOut"); this.levelTransitionScreen.tweens.play("fadeOut");
*/ */
//TODO - uncomment when done testing
// Initially disable player movement
//Input.disableInput();
this.gameStateStack = new Stack(); this.gameStateStack = new Stack();
this.setGameState(GameState.GAMING); this.setGameState(GameState.GAMING);
InputWrapper.enableInput(); InputWrapper.enableInput();
this.emitter.fireEvent(GameEventType.PLAY_SOUND, {key: "level_music", loop: true, holdReference: true});
} }