fix: case sensitive and buttom size
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dist/shattered_sword_assets/jsons/story.json
vendored
2
dist/shattered_sword_assets/jsons/story.json
vendored
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@ -109,7 +109,7 @@
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{
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{
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"type": "loadSprite",
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"type": "loadSprite",
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"key": "logo",
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"key": "logo",
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"path": "shattered_sword_assets/images/Logo.png",
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"path": "shattered_sword_assets/images/logo.png",
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"positon": [
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"positon": [
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330,
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330,
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150
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150
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@ -688,8 +688,8 @@ export default class GameLevel extends Scene {
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this.pauseSubmit.onClickEventId = "cheat";
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this.pauseSubmit.onClickEventId = "cheat";
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this.pauseSubmit.borderWidth = 3;
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this.pauseSubmit.borderWidth = 3;
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this.mainMenuButton = <Button>this.add.uiElement(UIElementType.BUTTON, "pause", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x ), Math.floor(this.viewport.getHalfSize().y + 140)), text:"Main Menu"});
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this.mainMenuButton = <Button>this.add.uiElement(UIElementType.BUTTON, "pause", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x ), Math.floor(this.viewport.getHalfSize().y + 150)), text:"Main Menu"});
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this.mainMenuButton.size.set(180,100);
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this.mainMenuButton.size.set(180,50);
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this.mainMenuButton.borderWidth = 5;
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this.mainMenuButton.borderWidth = 5;
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this.mainMenuButton.borderColor = Color.BLACK;
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this.mainMenuButton.borderColor = Color.BLACK;
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this.mainMenuButton.backgroundColor = Color.WHITE;
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this.mainMenuButton.backgroundColor = Color.WHITE;
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