fix: case sensitive and buttom size
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								dist/shattered_sword_assets/jsons/story.json
									
									
									
									
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								dist/shattered_sword_assets/jsons/story.json
									
									
									
									
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					@ -109,7 +109,7 @@
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                {
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					                {
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                    "type": "loadSprite",
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					                    "type": "loadSprite",
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                    "key": "logo",
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					                    "key": "logo",
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                    "path": "shattered_sword_assets/images/Logo.png",
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					                    "path": "shattered_sword_assets/images/logo.png",
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                    "positon": [
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					                    "positon": [
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                        330,
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					                        330,
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                        150
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					                        150
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					@ -688,8 +688,8 @@ export default class GameLevel extends Scene {
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        this.pauseSubmit.onClickEventId = "cheat";
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					        this.pauseSubmit.onClickEventId = "cheat";
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        this.pauseSubmit.borderWidth = 3;
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					        this.pauseSubmit.borderWidth = 3;
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        this.mainMenuButton = <Button>this.add.uiElement(UIElementType.BUTTON, "pause", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x ), Math.floor(this.viewport.getHalfSize().y + 140)), text:"Main Menu"});
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					        this.mainMenuButton = <Button>this.add.uiElement(UIElementType.BUTTON, "pause", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x ), Math.floor(this.viewport.getHalfSize().y + 150)), text:"Main Menu"});
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        this.mainMenuButton.size.set(180,100);
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					        this.mainMenuButton.size.set(180,50);
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        this.mainMenuButton.borderWidth = 5;
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					        this.mainMenuButton.borderWidth = 5;
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        this.mainMenuButton.borderColor = Color.BLACK;
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					        this.mainMenuButton.borderColor = Color.BLACK;
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        this.mainMenuButton.backgroundColor = Color.WHITE;
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					        this.mainMenuButton.backgroundColor = Color.WHITE;
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