feat: add invincibility to dash
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@ -19,6 +19,7 @@ import AnimatedSprite from "../../Wolfie2D/Nodes/Sprites/AnimatedSprite";
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import InputWrapper from "../Tools/InputWrapper";
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import InputWrapper from "../Tools/InputWrapper";
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import EnemyAI from "../AI/EnemyAI";
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import EnemyAI from "../AI/EnemyAI";
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import Timer from "../../Wolfie2D/Timing/Timer";
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import Timer from "../../Wolfie2D/Timing/Timer";
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import PlayerState from "./PlayerStates/PlayerState";
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export enum PlayerType {
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export enum PlayerType {
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@ -108,7 +109,7 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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if (this.godMode) {
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if (this.godMode) {
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return;
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return;
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}
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}
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if( !this.invincible){
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if( !this.invincible && !PlayerState.dashTimer.isStopped()){
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//i frame here
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//i frame here
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PlayerController.invincibilityTimer.start();
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PlayerController.invincibilityTimer.start();
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this.invincible = true;
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this.invincible = true;
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