increased archer and boss range, made archer charge more visible, fixed playercontroller.reset
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4b8c7a0bf9
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@ -39,7 +39,7 @@
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},
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{
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"index": 5,
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"duration": 10
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"duration": 30
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},
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{
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"index": 6,
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@ -17,6 +17,6 @@ export default class ArcherAI extends EnemyAI {
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}
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canAttack(position: Vec2): boolean {
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return this.attackTimer.isStopped() && this.owner.position.distanceTo(position)<=96;
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return this.attackTimer.isStopped() && this.owner.position.distanceTo(position)<=128;
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}
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}
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@ -17,7 +17,7 @@ export default class BossAI extends EnemyAI {
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}
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canAttack(position: Vec2): boolean {
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return this.attackTimer.isStopped() && this.owner.position.distanceTo(position)<=128;
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return this.attackTimer.isStopped() && this.owner.position.distanceTo(position)<=225;
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}
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damage(damage: number): void {
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@ -191,9 +191,10 @@ export default class PlayerController extends StateMachineAI implements BattlerA
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}
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static reset(){
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this.appliedBuffs = new Array();
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this.buffPool = new Array();
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this.enemiesKilled = 0;
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PlayerController.appliedBuffs = new Array();
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PlayerController.buffPool = new Array();
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PlayerController.enemiesKilled = 0;
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PlayerController.level = 1;
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}
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initializePlatformer(): void {
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