diff --git a/src/shattered_sword/Scenes/MainMenu.ts b/src/shattered_sword/Scenes/MainMenu.ts index dfab52f..4a06340 100644 --- a/src/shattered_sword/Scenes/MainMenu.ts +++ b/src/shattered_sword/Scenes/MainMenu.ts @@ -55,7 +55,7 @@ export default class MainMenu extends Scene { this.seedInput.size.set(200, 50); // Add map button, and give it an event to emit on press - const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 100), text: "Start Game"}); + const map = this.add.uiElement(UIElementType.BUTTON, "mainMenu", {position: new Vec2(center.x, center.y - 80), text: "Start Game"}); map.size.set(200, 50); map.borderWidth = 2; map.borderColor = Color.WHITE;