added bufflabels

This commit is contained in:
OfficialCHenry 2022-04-21 12:42:08 -04:00
parent 81499d0fd8
commit 1fce158301
2 changed files with 22 additions and 9 deletions

View File

@ -41,6 +41,9 @@ export default class BattleManager {
if(player.hasDoubleStrike){
enemy.damage(weapon.type.damage * (<PlayerController>this.players[0]).CURRENT_ATK/200);
}
if(player.hasLifesteal){
player.addHealth(weapon.type.damage * player.CURRENT_ATK/100 * player.lifestealratio);
}
}
}
}

View File

@ -108,8 +108,11 @@ export default class GameLevel extends Scene {
//buffs layer
buffLayer: Layer;
buffButton1 : Button;
buffLabel1 : Label;
buffButton2 : Button;
buffLabel2 : Label;
buffButton3 : Button;
buffLabel3 : Label;
buffs: Array<Buff>;
//pause layer
@ -268,24 +271,26 @@ export default class GameLevel extends Scene {
case Player_Events.GIVE_BUFF:
this.buffs = (<PlayerController>this.player._ai).generateBuffs();
if(this.buffs[0].string !== undefined){
this.buffButton1.text = this.buffs[0].string;
//this.buffButton1.text = this.buffs[0].string;
this.buffLabel1.text = this.buffs[0].string;
}
else{
this.buffButton1.text = "Increase "+this.buffs[0].type + " by "+this.buffs[0].value;
//this.buffButton1.text = "Increase "+this.buffs[0].type + " by "+this.buffs[0].value;
this.buffLabel1.text = "Increase "+this.buffs[0].type + " by "+this.buffs[0].value;
}
if(this.buffs[1].string !== undefined){
this.buffButton2.text = this.buffs[1].string;
this.buffLabel2.text = this.buffs[1].string;
}
else{
this.buffButton2.text = "Increase "+this.buffs[1].type + " by "+this.buffs[1].value;
this.buffLabel2.text = "Increase "+this.buffs[1].type + " by "+this.buffs[1].value;
}
if(this.buffs[2].string !== undefined){
this.buffButton3.text = this.buffs[2].string;
this.buffLabel3.text = this.buffs[2].string;
}
else{
this.buffButton3.text = "Increase "+this.buffs[2].type + " by "+this.buffs[2].value;
this.buffLabel3.text = "Increase "+this.buffs[2].type + " by "+this.buffs[2].value;
}
//pause game here
@ -609,7 +614,7 @@ export default class GameLevel extends Scene {
//TODO -
//determine button location
this.buffButton1 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*2/3-180/2), Math.floor(this.viewport.getHalfSize().y)),text:"buffButton1"});
this.buffButton1 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*2/3-180/2), Math.floor(this.viewport.getHalfSize().y)),text:""});
this.buffButton1.size.set(180,200);
this.buffButton1.borderWidth = 5;
this.buffButton1.borderColor = Color.RED;
@ -617,9 +622,10 @@ export default class GameLevel extends Scene {
this.buffButton1.textColor = Color.BLACK;
this.buffButton1.onClickEventId = "buff1";
this.buffButton1.fontSize = 20;
this.buffLabel1 = <Label>this.add.uiElement(UIElementType.LABEL, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*2/3-180/2), Math.floor(this.viewport.getHalfSize().y)),text:"buffLabel1"});
this.buffButton2 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x), Math.floor(this.viewport.getHalfSize().y)),text:"buffButton1"});
this.buffButton2 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x), Math.floor(this.viewport.getHalfSize().y)),text:""});
this.buffButton2.size.set(180,200);
this.buffButton2.borderWidth = 5;
this.buffButton2.borderColor = Color.RED;
@ -627,8 +633,10 @@ export default class GameLevel extends Scene {
this.buffButton2.textColor = Color.BLACK;
this.buffButton2.onClickEventId = "buff2";
this.buffButton2.fontSize = 20;
this.buffLabel2 = <Label>this.add.uiElement(UIElementType.LABEL, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x), Math.floor(this.viewport.getHalfSize().y)),text:"buffLabel2"});
this.buffButton3 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*4/3+180/2), Math.floor(this.viewport.getHalfSize().y)), text:"buffButton1"});
this.buffButton3 = <Button>this.add.uiElement(UIElementType.BUTTON, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*4/3+180/2), Math.floor(this.viewport.getHalfSize().y)), text:""});
this.buffButton3.size.set(180,200);
this.buffButton3.borderWidth = 5;
this.buffButton3.borderColor = Color.RED;
@ -636,6 +644,8 @@ export default class GameLevel extends Scene {
this.buffButton3.textColor = Color.BLACK;
this.buffButton3.onClickEventId = "buff3";
this.buffButton3.fontSize = 20;
this.buffLabel3 = <Label>this.add.uiElement(UIElementType.LABEL, "buffLayer", {position: new Vec2(Math.floor(this.viewport.getHalfSize().x*4/3+180/2), Math.floor(this.viewport.getHalfSize().y)), text:"buffLabel3"});
this.buffs = (<PlayerController>this.player._ai).generateBuffs();