fix: make the game full screen
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@ -9,11 +9,11 @@ import MainMenu from "./shattered_sword/Scenes/MainMenu";
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// Set up options for our game
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// Set up options for our game
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let options = {
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let options = {
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canvasSize: {x: 1200, y: 800}, // The size of the game
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canvasSize: {x: window.innerWidth, y: window.innerHeight}, // The size of the game
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clearColor: {r: 0, g: 0, b: 0}, // The color the game clears to
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clearColor: {r: 0, g: 0, b: 0}, // The color the game clears to
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inputs: [
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inputs: [
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{name: "left", keys: ["a"]}, //TODO - add arrow keys
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{name: "left", keys: ["a", "arrowleft"]}, //TODO - add arrow keys
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{name: "right", keys: ["d"]},
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{name: "right", keys: ["d", "arrowright"]},
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{name: "up", keys: ["w"]},
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{name: "up", keys: ["w"]},
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{name: "down", keys: ["s"]},
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{name: "down", keys: ["s"]},
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{name: "jump", keys: ["x","space"]},
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{name: "jump", keys: ["x","space"]},
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